once again you fail to understand what's going on. I'm not disputing
what you're saying about client view interpolation. I'm trying to
point out to you that this only affects communication between *you*
and the server. The communication between *me* and the server isn't
affected by *you* one iota. That's the point here, Elvis. Why are you
so mad, cuz you're wrong? heh. Calm down. Kids these days.

On 7/25/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Clayton you are once again being your usual arguing for the sake of it
> fucktard self
>  You said quite specifically:
>
> > I thought cl_interp only affects that client's view, and not anything to
> > do with actual network communication, no?
> >
>  Once again for the dummy:
> http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation
>
> >  The lag compensation system keeps a history of all recent player
> > positions for a time span of about one second (can be changed with
> > sv_maxunlag). If a user command is executed, the server estimates at what
> > time the command was created. This command execution time is calculated as
> > followed:
> >
> > *Command Execution Time* = Current Server Time - Client Latency - *Client 
> > View Interpolation*
> >
> > Then the server moves all other players back to where they were at the
> > command execution time. The user command is executed and the hit is detected
> > correctly. After the user command has been processed, the players are moved
> > back to their original position. On a listen server you can enable 
> > sv_showimpacts
> > 1 to see the different server and client hitboxes:
> >
> Since the server is the final arbiter of what happen excluding Cheats or
> Client Side exploits, it is quite clear from that explanation, the server
> takes into consideration the clients interpolation.
>  This means each and every clients interpolation settings has an effect on
> when the server decides an action takes place and is a core component of the
> of the Source netcode.
>  Clayton do I need to make the words *Client View Interpolation* larger,
> more bold or a different colour before you will pay attention to them and
> accept the fact it is a key component to Client Server communications for
> Source, or do you want to continue to deny its existence?
>  You made a statement, the statement was incorrect. I politely at the time
> corrected it, but rather that accept your mistake you persist on arguing the
> point regardless. You cannot even bring yourself to quote from the source
> material I am using to back up your incorrect point of view, because you
> know you are wrong!
>  Usually Clayton your arguments on this list are you taking some sort of
> grey area position where there is some 5% wriggle room for you to give
> yourself an excuse to have an argument, in this case there is no wriggle
> room for you, you are incorrect, and everybody on this list can see the
> proof for themselves and judge accordingly.
>  This is not the first time you have tried to pull this shit, but I here to
> make sure people are well aware of who you are and what you attempt to do,
> each and almost everytime you reply to this list.
>  For the record, I am not here for a pissing contest, I'm just sick and
> tired of this Clayton dickhead polluting threads on this list with
> misleading, or flatout incorrect information for whatever perverted reason
> he has for doing such things.
>  On 7/25/05, Clayton Macleod <[EMAIL PROTECTED]> wrote:
> >
> > I've read and understood it. You, obviously, have done one of those.
> > Your client is not my client. Read that last sentence about 100 times.
> >
> > On 7/24/05, Whisper <[EMAIL PROTECTED]> wrote:
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Look, it is quite clear that you haven't even bothered to look at the
> > > dicument let alone read the section I specifically quoted
> > > What part of *"command execution"* don't understand?
> >
> >
> > --
> > Clayton Macleod
> >
> > _______________________________________________
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> >
> --
>
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>


--
Clayton Macleod

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