I go to Lanwar quite a bit, pretty big lan for those that do not know.
They designate a specific day (usually late two days before the lan)
where they tell everyone NOT to start steam again until the lan
starts. The lans usually start Sat. they tell everyone not to start
steam any later than 12:00 am Thursday. This insures that everyone has
the same version and can play together (a bunch always screw it up
anyways).

You can share the gcf files in C:\Program Files\Valve\Steam\SteamApps
and update anyone who needs it that way, I have three legitimate
copies of hl2 in my house networked, since I am on dial-up I update
one of them, then I just share those files to update the others and
copy them over, seems to work just fine for me.



On 7/29/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> You could always test it yourself by disconnecting your "Intarweb"
> connection, turn on the server, set  SV_LAN 1 and see what happens when you
> try to connect with your client PC.
>
> Regards,
>
> Bud Ingram
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, July 29, 2005 9:22 AM
> Subject: [hlds] setting up dedicated CS:S LAN server
>
>
> Hi all.
>
> My apologies if this question has been asked many times before, but I'm
> going to a LAN party soon and I want to take along a CS:Source server. The
> snag is that there's no internet connection there, so I'm wondering how
> Steam authentication will work ( ok not). But also if a client has outdated
> files, how can the server be setup that it will distribute the correct files
> to the clients? Is there some place where I can download files from earlier
> patch versions?
>
> At this LAN the large majority of players going to play CS:Source will have
> original copies of the game, including authentic Steam accounts and wouldn't
> like to see them screwed up in any way.
>
> Can anybody help me here? I've tried google searching for answers but
> there's loads of CS: Source/ CS 1.6 sites and none seem to provide me the
> answer I need.
>
> Thanks for the help.
>
> Regards,
>
> Edwin
>
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