well, the point there wasn't that servers are going to have superfluous hardware. The point was that pretty much nothing is going to cause every single page used by the executive to be active enough to keep it all in ram at all times. Given that this is likely to be way under a hundred megs, way way under on a server, and that you're likely to have a gig or two of ram, keeping it all in ram probably isn't going to hurt much. And while I see your point about a single-application server only doing so much, I kinda doubt that having the executive eligible for paging is going to affect it that much either. Perhaps the biggest chance for any performance differences to arise here would be at map change, and that's actually a point when performance doesn't really matter much at all. Gameplay isn't going to be affected.
Another freakin' all-nighter, whodathunkit, haha...6:35am here, gonna get some shuteye before I decide whether or not to put off working on the car after lunch. Which I guess will technically be breakfast, heh. Have a good one. On 8/15/05, James Tucker <[EMAIL PROTECTED]> wrote: > In general server machines should not suffer the problems associated > with having excess hardware. Ideally, un-used hardware should be disabled. -- Clayton Macleod >get ye flask You cannot get ye flask. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

