well, I don't know about in practice since I haven't tried it, but you
would think that in theory it would be better to start all maps
without bots since what he is trying to do is avoid calculation of nav
files.  Perhaps it wouldn't make a difference if you used server.cfg
to spawn your bots and then immediately used a map cfg file to cancel
the spawning.  Seems to me, though, that this would still cause the
navs to be calculated.  Which is why I suggested making no-bots the
default instead, and then spawning bots from map cfg files so that the
non-bot maps would not have bots spawning at all, which would mean no
nav files would be calculated.  I'd say in theory the no-bot-default
would be safer, but perhaps in practice it doesn't matter which way
you do it.  Not having tried it, I couldn't say for sure.

On 9/6/05, Whisper <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> You only make the config files for maps you don't want bots on
>  If you have to create 300+ config files for maps that you do not want bots
> on, then perhaps you should think about not bloody well running any bots at
> all for crying out loud!!
>  Or if you in fact do have that many servers that you can support >300 maps,
> then perhaps you ought to run some servers with maps that can support bots
> and some servers with maps that do not. Either way, hardly anything you have
> said makes any sense and lots of people here have given you many idea's on
> how to solve your problem, if in fact you have a problem at all.
>  >300 maps, my gawd, do you just run every dumb arse source map ever created
> just for the sake of it?
>  300 maps with a 5 minute map time would take 25 hours to run through a
> rotation just once!!


--
Clayton Macleod
>get ye flask
You cannot get ye flask.

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