./srcds_run +ip 1.2.3.4 -port 27015 +map dod_flash +maxplayers 32
-tickrate 100 -game dod
That's what i'm using on my linux machines.
Seing about 35% cpu usage with 2 full 32 player servers.
(Dual Xeon's) 2.8ghz HT
Themmes, Kent wrote:
This is a multi-part message in MIME format.
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I need some help. I download all the preload files without any problem
Where do I go from there. What do i tyoe in for a commnad line.
I am new to setting up a linux server , so any help would be appreciated
-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Tyler Cook
Sent: Mon 9/26/2005 4:20 PM
To: [email protected]
Cc:
Subject: Re: [hlds] Day of Defeat: Source server preload
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yup
On 9/26/05, #Rtb.uk | MarkyPark <[EMAIL PROTECTED]> wrote:
>
> I just noticed when updating my 3rd server that there are only 4 maps
??
> am
> I right ?
>
> Mark
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> Sent: 26 September 2005 21:35
> To: [email protected]; [email protected];
> [EMAIL PROTECTED]
> Subject: [hlds] Day of Defeat: Source server preload
>
> We have made Day of Defeat: Source available to preload. You can
preload
> it into a fresh location or with an existing Counter-Strike: Source or
> Half-Life 2: Deathmatch installation.
>
> To preload the server run:
>
> Win32:
> Hldsupdatetool -command update -game dods -beta preload
>
> Linux:
> ./steam -command update -game dods -beta preload
>
>
> Note that the preload does NOT give you a functional Day of Defeat:
> Source server, the last little bit of the server (a couple MB worth)
> will be released when the client is later today.
>
> If you forget to put "-beta preload" on the command line then you will
> not get the preload, so don't forget it.
>
> - Alfred
>
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>
>
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