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i wish I could edit what i wrote... sorry...
 this doesnt effect the client unless you add it to the hl2.exe file...
Adding this to the client greatly reduces load times of level and the game
itself.

 On 9/29/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
>
> -heapsize defines how much physical memory your servers is allowed to
> allocate for loading
>  I am running Microsoft Windows Server 2003, my server is 24 slots, i have
> 512mb of ram... so i used...
>  -heapsize 256000
>  dont alocate more than 50% of your TOTAL physical memory, or source will
> put it to the default (64mb)
>  SO NOW... SrcDS can use 256mb of memory, instead of only 64mb!
>
>  On 9/28/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I've heard 'heapsize' mentioned before. Can anyone explain what it is,
> > what
> > effect changing it has? Is it relevant to clients?
> >
> > On 28/09/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > How many players, what OS, and how much memory did u specify on the
> > > heapsize?
> > >
> > > Thanks.
> > >
> > > Tyler Cook wrote:
> > >
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >hmm, dunno... i added the -heapsize command, and things seem to be
> > > working
> > > >very well now.. :/
> > > >
> > > >On 9/27/05, ryan <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>This is a multi-part message in MIME format.
> > > >>--
> > > >>[ Picked text/plain from multipart/alternative ]
> > > >>Hello,
> > > >>
> > > >>I currently run a CS source server on a Dual opteron 246 with 2 GB
> > of
> > > ram
> > > >>on
> > > >>windows 20003 STD and after the last set of updates 23rd on I have
> > been
> > > >>getting major loss and choke on my server that I am running on this
> > and
> > > a
> > > >>GSP I speak with has had the same issues, is there any known fix for
> > > this
> > > >>or
> > > >>is this something that valve has done within the codeing of the last
> >
> > > >>update
> > > >>from the xbox cpu optimizations?
> > > >>
> > > >>--
> > > >>
> > > >>
> > > >>_______________________________________________
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> > > >>please visit:
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> > > >>
> > > >>
> > > >>
> > > >--
> > > >
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> > > >
> > > >
> > >
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> > >
> > >
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> >
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>
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