-- [ Picked text/plain from multipart/alternative ] hehe @ Steve... Scott, I think the server fps is a bit of a misleading term in some respects (but probably not to the devs), in that afaik with the source engine the server fps is related to communication input/output, and the higher it is, the faster (possibly) you may get a turnaround from the server in terms of client -> server -> client response. I tend to think of server fps in source as more input frequency, whereas in some other engines it seems to be more gamestate changes (which is more tickrate in source). Naturally someone will correct me where I'm wrong.
On 10/1/05, Steven Hartland <[EMAIL PROTECTED]> wrote: > > The caps lock key is in the mid left of your keyboard btw. > > ----- Original Message ----- > From: "[xxx] clan" <[EMAIL PROTECTED]> > >I AGREE, WITH FPSBOOSTER I PULL DOWN AS MANY AS 80 FPS MORE,AND I SEE THE > > DIFFERENCE IN GAME AND IT REDUCES STRESS ON MY CPU > > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

