IMO do yourself a favor , first set your perfmon to monitor BEFORE you start
the server. Make sure you have it checking Ram Page file CPU and Bandwidth
in/out. Then Get a hold of hlsw and have it connected to the server w/
internet get log enabled. HLSW will show you what was going on in game when
it crashed and the last thing that was processed. The only problem I had
with bots cause crashes was one time I defined kick_bots followed by
bot_quota 8. One map wouldn't load the bots so I added bot_add to the config
file which worked perfectly fine mind you until a player would leave , or
something of the sort at which point the bots would leave and rejoin at such
a rapid rate that the server would lag out and eventually crash. It was my
own dumb oversight and not a srcds problem though. Not sure if this helps
but a shout out none the less .

-NewQ

-----Original Message-----
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Sent: Tuesday, October 04, 2005 2:28 PM
To: [email protected]
Subject: hlds digest, Vol 1 #4069 - 11 msgs

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Today's Topics:

   1. Re: Bots causing memory read errors (Bud Ingram)
   2. Re: Bots causing memory read errors (Whisper)
   3. Re: CS:S Admins, a call to arms! (Zachary Doherty)
   4. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   5. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   6. Re: Bots causing memory read errors ([EMAIL PROTECTED])
   7. Re: Bots causing memory read errors (sKel)
   8. mp_autokick 1 and HL2mp (James McKenna)
   9. Re: Bots causing memory read errors ([EMAIL PROTECTED])
  10. Re: Bots causing memory read errors (Bud Ingram)
  11. Re: Bots causing memory read errors (sKel)

--__--__--

Message: 1
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] Bots causing memory read errors
Date: Tue, 4 Oct 2005 08:54:02 -0500
Reply-To: [email protected]

Okay again my server is a Win2K Server machine...  My question here is do we
have any non-default settings that are the same that could be the culprit?

Command Line:
srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
999 -tickrate 45 -exec server.cfg -autoupdate

I am not convinced that there is a problem with the "server.cfg" file as I
just removed it from my system (running everything in default) and received
the C++ abnormal termination error again.  I do have several MDMP (memory
dump) files in my root server directory, but they are all 0 KB -- they are
apparently being created when SRCDS.EXE dies.

Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to
between 10 and 20 FPS (does this matter still?) and I do not see crashes
every 5 minutes, it acutally stayed up 10 minutes this time...

Regards,

Bud Ingram




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