IMO do yourself a favor , first set your perfmon to monitor BEFORE you start the server. Make sure you have it checking Ram Page file CPU and Bandwidth in/out. Then Get a hold of hlsw and have it connected to the server w/ internet get log enabled. HLSW will show you what was going on in game when it crashed and the last thing that was processed. The only problem I had with bots cause crashes was one time I defined kick_bots followed by bot_quota 8. One map wouldn't load the bots so I added bot_add to the config file which worked perfectly fine mind you until a player would leave , or something of the sort at which point the bots would leave and rejoin at such a rapid rate that the server would lag out and eventually crash. It was my own dumb oversight and not a srcds problem though. Not sure if this helps but a shout out none the less .
-NewQ -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, October 04, 2005 2:28 PM To: [email protected] Subject: hlds digest, Vol 1 #4069 - 11 msgs Send hlds mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. Re: Bots causing memory read errors (Bud Ingram) 2. Re: Bots causing memory read errors (Whisper) 3. Re: CS:S Admins, a call to arms! (Zachary Doherty) 4. Re: Bots causing memory read errors ([EMAIL PROTECTED]) 5. Re: Bots causing memory read errors ([EMAIL PROTECTED]) 6. Re: Bots causing memory read errors ([EMAIL PROTECTED]) 7. Re: Bots causing memory read errors (sKel) 8. mp_autokick 1 and HL2mp (James McKenna) 9. Re: Bots causing memory read errors ([EMAIL PROTECTED]) 10. Re: Bots causing memory read errors (Bud Ingram) 11. Re: Bots causing memory read errors (sKel) --__--__-- Message: 1 From: "Bud Ingram" <[EMAIL PROTECTED]> To: <[email protected]> Subject: Re: [hlds] Bots causing memory read errors Date: Tue, 4 Oct 2005 08:54:02 -0500 Reply-To: [email protected] Okay again my server is a Win2K Server machine... My question here is do we have any non-default settings that are the same that could be the culprit? Command Line: srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max 999 -tickrate 45 -exec server.cfg -autoupdate I am not convinced that there is a problem with the "server.cfg" file as I just removed it from my system (running everything in default) and received the C++ abnormal termination error again. I do have several MDMP (memory dump) files in my root server directory, but they are all 0 KB -- they are apparently being created when SRCDS.EXE dies. Also, turning off my high-precision timer (srcdsfpsboost.exe), I go down to between 10 and 20 FPS (does this matter still?) and I do not see crashes every 5 minutes, it acutally stayed up 10 minutes this time... Regards, Bud Ingram _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

