-- [ Picked text/plain from multipart/alternative ] Might wanna try
mp_teamoverride 1|0 It's a switch, but there is no definition in the list. Maybe making it a 1 will force players over, not sure. Would appreciate it if you replied after testing it. -------------- Original message -------------- > -- > [ Picked text/plain from multipart/alternative ] > > It's now > > > mp_limitteams x > > x is how many more players one team can have over another, I.E. 1 makes it so > whoever has the least players is what team you have to pick to join the game. > > --Ozz > -------------- Original message -------------- > > > OK, after a few tests... I am not seeing any difference in CPU usage between > > sv_turbophysics on or off. > > > > I forgot to mention one thing... mp_autoteambalance. This cvar is also > > missing in DoD:S. > > > > Thx for the feedback so far Alfred. > > > > - K2 > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds > > Sent: Monday, October 03, 2005 9:05 PM > > To: [email protected] > > Subject: RE: [hlds] Various issues with DoD:S > > > > The camera behavior after death is by design (we spent a while bouncing back > > and forwards with that). CPU usage is what it is, we are looking into > > optimisations but there isn't any low hanging fruit. I will ask about team > > wounding, I don't remember ever talking about the logging strategy for it. > > > > - Alfred > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of K2 > > Sent: Monday, October 03, 2005 11:59 PM > > To: [email protected] > > Subject: [hlds] Various issues with DoD:S > > > > I'll keep it short 'n sweet: > > > > 1) CPU usage - DoD:S, at default settings, is a CPU hog... at least on the > > Linux platform. Other admins I have discussed this with that run this on > > win2000/w2k3 also agree. With the number of players and the tickrate being > > equal (66), DoD:S uses about double the amount of CPU as CS:S does. > > However, > > I have talked to one admin who says setting the sv_turbophysics cvar to zero > > brings CPU usage down to normal levels. He says leaving the cvar set to one > > lets players actually knock over objects as opposed to bouncing off of them > > (e.g. a barrel). I noticed that CS:S also has the cvar now, but by default > > is set to zero. I'd like some official clarification on this setting, and > > what kind of CPU usage we should expect leaving it on vs. leaving it off, > > and if the number of movable objects on a map makes a difference. > > > > 2) Team wounding reporting - with CS:S, if a player wounds a teammate, the > > rest of the team sees notification of it. In DoD:S this is missing. > > > > 3) I noticed mp_forcecamera defaults to one, which is a good thing for this > > type of game. However, when you die, for the 3-4 seconds before you respawn, > > the in-game camera points directly to the player that killed you, and tracks > > their movements. If you're a sniper, this pretty much gives away your > > position to the other team (granted you shouldn't stay in the same spot for > > more than a few seconds anyways, but that's moot). Several of my playerbase > > have noticed this and have been asking my admin staff to turn it off - and > > of course we cant. If the CPL ever pulls their collective heads out of their > > ass and host DoD:S at one of their next big tournaments, this is going to be > > a problem. It kinda already is... would like to see a cvar to allow admins > > to enable/disable this behavior at the very least. > > > > That's all I have for now, hope to see some feedback on this list (hi Alfred > > ;-) ). Thx for your time. > > > > - K2 > > http://www.hardfought.org > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

