--
[ Picked text/plain from multipart/alternative ]

Might wanna try

mp_teamoverride 1|0

It's a switch, but there is no definition in the list. Maybe making it a 1 will 
force players over, not sure.  Would appreciate it if you replied after testing 
it.
-------------- Original message --------------

> --
> [ Picked text/plain from multipart/alternative ]
>
> It's now
>
>
> mp_limitteams x
>
> x is how many more players one team can have over another, I.E. 1 makes it so
> whoever has the least players is what team you have to pick to join the game.
>
> --Ozz
> -------------- Original message --------------
>
> > OK, after a few tests... I am not seeing any difference in CPU usage between
> > sv_turbophysics on or off.
> >
> > I forgot to mention one thing... mp_autoteambalance. This cvar is also
> > missing in DoD:S.
> >
> > Thx for the feedback so far Alfred.
> >
> > - K2
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
> > Sent: Monday, October 03, 2005 9:05 PM
> > To: [email protected]
> > Subject: RE: [hlds] Various issues with DoD:S
> >
> > The camera behavior after death is by design (we spent a while bouncing back
> > and forwards with that). CPU usage is what it is, we are looking into
> > optimisations but there isn't any low hanging fruit. I will ask about team
> > wounding, I don't remember ever talking about the logging strategy for it.
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of K2
> > Sent: Monday, October 03, 2005 11:59 PM
> > To: [email protected]
> > Subject: [hlds] Various issues with DoD:S
> >
> > I'll keep it short 'n sweet:
> >
> > 1) CPU usage - DoD:S, at default settings, is a CPU hog... at least on the
> > Linux platform. Other admins I have discussed this with that run this on
> > win2000/w2k3 also agree. With the number of players and the tickrate being
> > equal (66), DoD:S uses about double the amount of CPU as CS:S does.
> > However,
> > I have talked to one admin who says setting the sv_turbophysics cvar to zero
> > brings CPU usage down to normal levels. He says leaving the cvar set to one
> > lets players actually knock over objects as opposed to bouncing off of them
> > (e.g. a barrel). I noticed that CS:S also has the cvar now, but by default
> > is set to zero. I'd like some official clarification on this setting, and
> > what kind of CPU usage we should expect leaving it on vs. leaving it off,
> > and if the number of movable objects on a map makes a difference.
> >
> > 2) Team wounding reporting - with CS:S, if a player wounds a teammate, the
> > rest of the team sees notification of it. In DoD:S this is missing.
> >
> > 3) I noticed mp_forcecamera defaults to one, which is a good thing for this
> > type of game. However, when you die, for the 3-4 seconds before you respawn,
> > the in-game camera points directly to the player that killed you, and tracks
> > their movements. If you're a sniper, this pretty much gives away your
> > position to the other team (granted you shouldn't stay in the same spot for
> > more than a few seconds anyways, but that's moot). Several of my playerbase
> > have noticed this and have been asking my admin staff to turn it off - and
> > of course we cant. If the CPL ever pulls their collective heads out of their
> > ass and host DoD:S at one of their next big tournaments, this is going to be
> > a problem. It kinda already is... would like to see a cvar to allow admins
> > to enable/disable this behavior at the very least.
> >
> > That's all I have for now, hope to see some feedback on this list (hi Alfred
> > ;-) ). Thx for your time.
> >
> > - K2
> > http://www.hardfought.org
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to