-- [ Picked text/plain from multipart/alternative ] Right. So the two 32 player servers are 66 tickrate, what about the other three servers?
On 10/5/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > 66 is the default tickrate for DoD:S > > On 10/6/05, Yup <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > How are the servers arranged on that box? > > > > I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13 > > player + 8 player > > > > What are the tickrates on these servers? > > > > On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote: > > > > > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player > > > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and > 1 > > > 8player Tim--Coop server. The cpu sits at about 80% when all are full. > > > Connection is 100mb full duplex, and its running on win2k3 server. > > > > > > Trizik wrote: > > > > > > >-- > > > >[ Picked text/plain from multipart/alternative ] > > > >First let me lay out WHAT I DO KNOW: > > > > > > > >1) I've read that a full 16 player CS: Source server uses about 60Hz > > per > > > >player and have come to the conclusion that this is an accurate > > estimate. > > > > > > > >2) I understand that a 20+ player server uses quite a bit more > > resources > > > on > > > >a PER PLAYER basis than a server with less than 20 players. > > > > > > > >3) I understand that a DoD: Source server uses noticeably more > > resources > > > >(mainly CPU power) than a CS: Source server. > > > > > > > >WHAT I DON'T KNOW: > > > > > > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66 > > tickrate > > > CS: > > > >Source server? If 33, what is the 66 estimation? > > > > > > > >...about 2) How many more resources does each player use on a FULL 32 > > > player > > > >DoD: Source server at 66 tickrate? > > > > > > > >...about 3) Is this simply because the DoD: Source server defaults to > a > > > 66 > > > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it > > > more > > > >complicated than that? In other words, would a DoD: Source 66 > tickrate > > > >server still use more resources than a CS: Source 66 tickrate server? > > > > > > > >My DoD: Source servers are bogging and I'm very interested in hearing > > > about > > > >your experiences with DoD: Source. I'm considering the following > setup > > > and > > > >hope to squeeze around 100 DoD: Source slots on it. > > > > > > > >Dual Xeon 2.4GHz HT > > > >2GB RAM > > > >Windows 2K > > > >100Mbps full duplex port > > > > > > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player > > on > > > the > > > >same CPU. What do you think? Is it at all possible when both are > full? > > > >-- > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

