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[ Picked text/plain from multipart/alternative ]
Right. So the two 32 player servers are 66 tickrate, what about the other
three servers?

On 10/5/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> 66 is the default tickrate for DoD:S
>
> On 10/6/05, Yup <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > How are the servers arranged on that box?
> >
> > I would guess CPU #1 = 32 player + 23 player and CPU #2 = 32 player + 13
> > player + 8 player
> >
> > What are the tickrates on these servers?
> >
> > On 10/5/05, Hell Phoenix <[EMAIL PROTECTED]> wrote:
> > >
> > > I have a dual 3.2 emt64 xeon box with 2gigs of ram. We run 2 32player
> > > DoD:S servers, 1 23player Dystopia server, 1 13player sven server, and
> 1
> > > 8player Tim--Coop server. The cpu sits at about 80% when all are full.
> > > Connection is 100mb full duplex, and its running on win2k3 server.
> > >
> > > Trizik wrote:
> > >
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >First let me lay out WHAT I DO KNOW:
> > > >
> > > >1) I've read that a full 16 player CS: Source server uses about 60Hz
> > per
> > > >player and have come to the conclusion that this is an accurate
> > estimate.
> > > >
> > > >2) I understand that a 20+ player server uses quite a bit more
> > resources
> > > on
> > > >a PER PLAYER basis than a server with less than 20 players.
> > > >
> > > >3) I understand that a DoD: Source server uses noticeably more
> > resources
> > > >(mainly CPU power) than a CS: Source server.
> > > >
> > > >WHAT I DON'T KNOW:
> > > >
> > > >...about 1) Is the 60Hz per player estimate based on a 33 or 66
> > tickrate
> > > CS:
> > > >Source server? If 33, what is the 66 estimation?
> > > >
> > > >...about 2) How many more resources does each player use on a FULL 32
> > > player
> > > >DoD: Source server at 66 tickrate?
> > > >
> > > >...about 3) Is this simply because the DoD: Source server defaults to
> a
> > > 66
> > > >tickrate and the CS: Source server defaults to a 33 tickrate OR is it
> > > more
> > > >complicated than that? In other words, would a DoD: Source 66
> tickrate
> > > >server still use more resources than a CS: Source 66 tickrate server?
> > > >
> > > >My DoD: Source servers are bogging and I'm very interested in hearing
> > > about
> > > >your experiences with DoD: Source. I'm considering the following
> setup
> > > and
> > > >hope to squeeze around 100 DoD: Source slots on it.
> > > >
> > > >Dual Xeon 2.4GHz HT
> > > >2GB RAM
> > > >Windows 2K
> > > >100Mbps full duplex port
> > > >
> > > >I'm probably dreaming, but I'd like to have a 32 player and 24 player
> > on
> > > the
> > > >same CPU. What do you think? Is it at all possible when both are
> full?
> > > >--
> > > >
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> > > >
> > > >
> > >
> > >
> > >
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