At 80% you are close to maxing out your CPU. What tools do you use to measure load? If it uses average, maybe your server is acctually hitting 100% many times as you will experience this as lag spikes. Big shoot-outs at big open spaces on a map will cause more use of CPU.
I don't know how a CPU works, but there must be a cueue of some sort, right? At 80% this cueue will probably have a longer prosessing time then if you ran at 20-30%. Also the CPU might have a problem with heat at higher loads. Just brain-storming :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yup Sent: 6. oktober 2005 09:25 To: [email protected] Subject: Re: [hlds] Low FPS even with pingbooster -- [ Picked text/plain from multipart/alternative ] Again, pingbooster does nothing because the server can't go above 40 FPS (it doesn't matter if pingbooster is on or off) when there are more than 20 players connected even though the CPU load is only at 80%. Sorry for all the replies, I sent that last one by mistake. I just don't understand what's limiting the FPS. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

