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[ Picked text/plain from multipart/alternative ]
I'm just using Task Manager and it's showing actual CPU usage, not average.
I watch the Task Manager and the server's console FPS very carefully when
the server is full. The CPU load very rarely reaches 100% but like I said
most of the time (43 minutes out of the 45 minute map) it's at around 80%.

What you said about the queue slowing down at 80% makes sense because yes
the CPU will be hotter and heat slows things down. The theory seems correct
but I don't know if it's completely true in this case. Anyone?

Thanks for the reply, helped me get my head out of the numbers.

On 10/5/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
>
> At 80% you are close to maxing out your CPU.
> What tools do you use to measure load?
> If it uses average, maybe your server is acctually hitting 100% many times
> as you will experience this as lag spikes. Big shoot-outs at big open
> spaces
> on a map will cause more use of CPU.
>
> I don't know how a CPU works, but there must be a cueue of some sort,
> right?
> At 80% this cueue will probably have a longer prosessing time then if you
> ran at 20-30%.
> Also the CPU might have a problem with heat at higher loads.
>
> Just brain-storming :)
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Yup
> Sent: 6. oktober 2005 09:25
> To: [email protected]
> Subject: Re: [hlds] Low FPS even with pingbooster
>
> --
> [ Picked text/plain from multipart/alternative ]
> Again, pingbooster does nothing because the server can't go above 40 FPS
> (it
> doesn't matter if pingbooster is on or off) when there are more than 20
> players connected even though the CPU load is only at 80%. Sorry for all
> the
> replies, I sent that last one by mistake. I just don't understand what's
> limiting the FPS.
>
>
>
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