-- [ Picked text/plain from multipart/alternative ] You haven't stated what the FSB or anything else about it is other than the processor.
In the same token, you are effortlessly trying to condemn your processor when it isnt literally hard wired to the internet.... there are many things in between your clients and the cpu. Start figuring out why its riding high instead of trying to figure out why you get skippy at 80% load. The 'skippy' feeling at 80% would be EXPECTED, not troubleshot!!!!!! Something else is bottlenecking you, and it sounds like you arent setting up the ping booster correctly. Turn off the ping booster, open Windows Media Player on the desktop and see where your fps goes. If it goes up, you need to look at what is going on in the background on this machine. If it goes down, you DEFINITELY have something major going wrong. Maybe you have a bad piece of hardware somewhere, it's a matter of diagnosing whats going on where. If you are running at 100 tick rate, start by lowering it and see if it eases the cpu load. But personally, I think your cpu is already underpowered to run a 24 man server. --Ozz -------------- Original message -------------- > -- > [ Picked text/plain from multipart/alternative ] > I'm just using Task Manager and it's showing actual CPU usage, not average. > I watch the Task Manager and the server's console FPS very carefully when > the server is full. The CPU load very rarely reaches 100% but like I said > most of the time (43 minutes out of the 45 minute map) it's at around 80%. > > What you said about the queue slowing down at 80% makes sense because yes > the CPU will be hotter and heat slows things down. The theory seems correct > but I don't know if it's completely true in this case. Anyone? > > Thanks for the reply, helped me get my head out of the numbers. > > On 10/5/05, Alexander Kobbevik wrote: > > > > At 80% you are close to maxing out your CPU. > > What tools do you use to measure load? > > If it uses average, maybe your server is acctually hitting 100% many times > > as you will experience this as lag spikes. Big shoot-outs at big open > > spaces > > on a map will cause more use of CPU. > > > > I don't know how a CPU works, but there must be a cueue of some sort, > > right? > > At 80% this cueue will probably have a longer prosessing time then if you > > ran at 20-30%. > > Also the CPU might have a problem with heat at higher loads. > > > > Just brain-storming :) > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Yup > > Sent: 6. oktober 2005 09:25 > > To: [email protected] > > Subject: Re: [hlds] Low FPS even with pingbooster > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Again, pingbooster does nothing because the server can't go above 40 FPS > > (it > > doesn't matter if pingbooster is on or off) when there are more than 20 > > players connected even though the CPU load is only at 80%. Sorry for all > > the > > replies, I sent that last one by mistake. I just don't understand what's > > limiting the FPS. > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

