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I would suggest making a seperate cfg text file with the timeout cvar only and 
call it in your server.cfg.

i.e.:

exec autokicktime.cfg

where 'autokicktime.cfg' is a simple text file that contains sv_timeout 180.

Pretty similar to using 'userconfig.cfg' as a client, where the game wont look 
to try and change anything in it because it is designed for the end user to 
customize.

-Ozz
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> i think it's related to the sv_timeout.
>
> I mean, the autokick strikes after the time stated on sv_timeout is reached.
> it is, by default, 65 seconds, i believe. Problem i'm having is that i can't
> seem to be able to CHANGE the sv_timeout!!! I mean, i've chenged it to 180
> on my configs and updated them, but it works on the first map after the
> server starts but is then changed back to the default value after a map
> change. Can anyone help with that?
>
> On 10/6/05, Suck. wrote:
> >
> > Heh, we turned it off partially because it's so short that it was
> > sometimes
> > kicking a machine gunner or sniper sitting in a good position while
> > waiting
> > for a target. =P
> >
> >
> > -Grant.
> >
> >
> > -----Original Message-----
> > From: Dagok
> > Sent: Monday, October 03, 2005 11:16 PM
> > Subject: [hlds] DoDs mp_autokick 1 is dropping players after just 50secs
> > idle
> >
> > Alfred, can you please pass this along to the appropriate people?
> >
> > Only in DoD Source (CSS is fine), mp_autokick 1 is dropping players that
> > are
> > only idle for 50 seconds.
> >
> > thanks,
> > Dagok
> >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
>
>
>
> --
> Ricardo Mota
> [EMAIL PROTECTED]
> --
>
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