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[ Picked text/plain from multipart/alternative ]
In reguards to anticheat.
 Since VAC wont be like punkbuster. I think we need something that'll let us
block commands and prevent clients from using certain commands. Very
important. There is a recent no recoil exploit. If you want to know how to
do it in DOD:S then i can tell you only. But i know how to do it and i see
it being done. If we can block client commands then clients can't do these
script hacks.
 For server mods, i think AMX for HL1 was great. The reason i thought it was
better then adminmod was because it was easy to use. And it was really easy
to configure. Like that other guy said, We need a GUI for our commands. Mani
is a start i guess but its really not enough.

 On 10/11/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote:
>
> beetle does every single thing mani does
> ----- Original Message -----
> From: "sKel" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, October 11, 2005 11:26 AM
> Subject: Re: [hlds] Server Admin needs?
>
>
> > yea.. spawn protection.. i haven't workd with beetlesmod very much.. but
> i
> > know mani does all of that.
> >
> > ----- Original Message -----
> > From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, October 11, 2005 12:41 PM
> > Subject: Re: [hlds] Server Admin needs?
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I do the same thing with beetlesmod but I set it so any tk attempt
> within
> > > the first four seconds results in the attacker taking 100 damage and
> dying
> > > instantly. It is the funniest damn thing to see someone come in trying
> to
> > > cause trouble and dying instantly. They usually only get to do 10-20
> > > damage
> > > before they explode.
> > > A lot of the suggestions made in this thread can be done with beetles
> mod
> > > or
> > > a few other programs but it would be nice if some of these options
> were
> > > included without having to run so many third party programs.
> > >
> > > On 10/11/05, sKel <[EMAIL PROTECTED]> wrote:
> > >>
> > >> i like mani team wound effect.. so yea if they accidentally do shoot
> a
> > >> team
> > >> mate once, it doesn't do anything, but the more they shoot team
> mates,
> it
> > >> starts taking health from them as well, and the more they shot them,
> the
> > >> more health it takes. It still injures the team mate being shot, but
> to
> > >> keep
> > >> realism in the game.. that would be a must.
> > >>
> > >> ----- Original Message -----
> > >> From: "Dan Stevens (IAmAI)" <[EMAIL PROTECTED]>
> > >> To: <[email protected]>
> > >> Sent: Tuesday, October 11, 2005 10:59 AM
> > >> Subject: Re: [hlds] Server Admin needs?
> > >>
> > >>
> > >> > --
> > >> > [ Picked text/plain from multipart/alternative ]
> > >> > I fail to see how that is so.
> > >> >
> > >> > On 11/10/05, Whisper <[EMAIL PROTECTED]> wrote:
> > >> >>
> > >> >> --
> > >> >> [ Picked text/plain from multipart/alternative ]
> > >> >> Its still real enough if and requires exactly the same skillset if
> > >> >> only
> > >> >> the
> > >> >> team attacker is damaged when they screw-up.
> > >> >> --
> > >> >>
> > >> >> _______________________________________________
> > >> >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> >> please visit:
> > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > >> >>
> > >> > --
> > >> >
> > >> > _______________________________________________
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> archives,
> > >> > please visit:
> > >> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >>
> > >>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > >> please visit:
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> > >>
> > > --
> > >
> > > _______________________________________________
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> > > please visit:
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> >
> >
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>
>
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