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>
> The Valve Source engine allows up to 255 players to play at the same time
> in a shared, virtual, real-time world.

 http://developer.valvesoftware.com/wiki/Networking_Entities
 :)
 So when are those quantum computers coming out James?
 On 10/13/05, James Tucker <[EMAIL PROTECTED]> wrote:
>
> as far as I remember, valve don't support servers of that size.
>
> I would suggest that maybe one good reason why is that certain
> variables of the engine are not large enough to handle the data volume
> generated, in particular in this case, a portion the sound engine.
>
> On 10/12/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > dear steam ,
> > some of us server providors have been getting
> > "free sound list is full"
> > in console of our game. Not just once or twice, but literally thousands
> of times an hour.
> > i have a 60 man source server( without bots) and im literally sick of
> this , but have no clue as to how to get it to stop.
> > we would appreciate it if you could fix this glitch to assist in
> lowering cpu usage or tell us how we can get it to cease.
> > i know it isnt using much if any cpu, but wouldnt it be nice if the
> console actually worked well.
> > --
> >
> >
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