-- [ Picked text/plain from multipart/alternative ] > > The Valve Source engine allows up to 255 players to play at the same time > in a shared, virtual, real-time world.
http://developer.valvesoftware.com/wiki/Networking_Entities :) So when are those quantum computers coming out James? On 10/13/05, James Tucker <[EMAIL PROTECTED]> wrote: > > as far as I remember, valve don't support servers of that size. > > I would suggest that maybe one good reason why is that certain > variables of the engine are not large enough to handle the data volume > generated, in particular in this case, a portion the sound engine. > > On 10/12/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > [ Picked text/plain from multipart/alternative ] > > dear steam , > > some of us server providors have been getting > > "free sound list is full" > > in console of our game. Not just once or twice, but literally thousands > of times an hour. > > i have a 60 man source server( without bots) and im literally sick of > this , but have no clue as to how to get it to stop. > > we would appreciate it if you could fix this glitch to assist in > lowering cpu usage or tell us how we can get it to cease. > > i know it isnt using much if any cpu, but wouldnt it be nice if the > console actually worked well. > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

