On 10/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > > Maybe the dev team can embed [into the engine] a semi-basic client-side > algorithm that auto-adjusts cl_interp based on latency and data rates? Would > that solve the problem?
Glad to hear someone else suggest it. One has been built (outside of Valve that is) but it's not ready for public consumption yet (no idea how to avoid saving client cvars - don't want to upset the lusers). > > > --Ozz > > -------------- Original message -------------- > > > -- > > [ Picked text/plain from multipart/alternative ] > > I have played around with cl_interp more than most people and I can tell you > > it makes very little difference if you set it to 0.1 (default) or 0.01 or > > any number in between based on calculating any number of variables you would > > care to name to base your cl_interp on. > > Besides 0.01 is not going to do you much good unless you are on a server > > with a 10ms ping or you are getting 100 updates a second, or however else > > you wish to base the rationale for setting cl_interp to a certain value. > > On 10/13/05, Suck. wrote: > > > > > > Actually, the most fair setting is: > > > cl_interpolate 1; cl_interp .01 > > > > > > 1/.01 is the CAL standard that the CAL CSP cvar blocker plug-in enforces > > > (not that I'm a fan of the CSP, but ...). This eliminates virtually all > > > interp assistance and levels the playing field for everyone. > > > > > > Forcing everyone to 1/.1 to combat interp exploitation because it's > > > default > > > is like forcing everyone to cl_updaterate 20; cl_cmdrate 30 to combat rate > > > exploitation. It's screwing over the people who do use the best setting, > > > 1/.01, or in the case of rates, high rates such as 101/100. > > > > > > > > > -Grant. > > > > > > > > > > > > -----Original Message----- > > > From: Whisper > > > Sent: Wednesday, October 12, 2005 10:18 PM > > > Subject: Re: [hlds] cs:s is full of cheaters > > > > > > BTW, if it was up to me, I'd force cl_interpolate 1 & cl_interp 0.1 on > > > Source for ALL players, I play with those settings and I get plenty of > > > kills > > > on pub servers. > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

