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Sent: Thursday, October 13, 2005 11:36 PM
To: [email protected]
Subject: hlds digest, Vol 1 #4099 - 7 msgs

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Today's Topics:

   1. RE: Motd Srcoll Bars (Dustin Tuft)
   2. Re: ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with
Hyper Threading 2GB RAM) (Yup)
   3. Re: ztmp files on my sv_download site? (Ook)
   4. Re: ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with
Hyper Threading 2GB RAM) (Yup)
   5. Re: ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with
Hyper Threading 2GB RAM) (Yup)
   6. Re: DOD:S Disabling Hyperthreading ? (leo bounds)
   7. RE: ~30 FPS on a 24 slot DoD: Source server (Dual Xeon 2.8GHz with
Hyper Threading 2GB RAM) (dexion)

--__--__--

Message: 1
From: "Dustin Tuft" <[EMAIL PROTECTED]>
To: [email protected]
Subject: RE: [hlds] Motd Srcoll Bars
Date: Fri, 14 Oct 2005 02:48:45 +0000
Reply-To: [email protected]

This is a multi-part message in MIME format.
--
opps sorry for any one running HTML enabled e-mail client, the lines get
messed with, anyways see attached file.


>From: "Dustin Tuft" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: RE: [hlds] Motd Srcoll Bars
>Date: Fri, 14 Oct 2005 02:41:13 +0000
>
>You can also use some basic frames with a nice out put. As you can see
you
>can remove boarders much easer with a frame tag.
>
><html>
><frameset rows="180,*" framespacing="0" frameborder="no" border="0">
><frame src="http://dod.game-host.org/dod/motdsource.html";
name="frame_head"
>/>
><frame src="http://dod.game-host.org/dod/main.html"; name="frame_main"
/>
></frameset>
></html>
>
>But there is some kind of IE window refresh issue, if you take a look
at
>motd.txt on my server you can see that the site doesn't quit update as
it
>should through the hosted IE control. This example has a animated gif
and
>it
>updates as you click around, it can take a few seconds for the link to
work
>as well.
>
>sample server
>67.108.235.60:27015
>
>now if you take the above HTML lines and create a motd.htm file on your
>desktop, then open it, it works as expected.
>
>I realize that I might be streaching the intended use of the motd.txt,
but
>very cool info can be posted on serval pages.
>
>Dustin Tuft
>
>>From: [EMAIL PROTECTED]
>>Reply-To: [email protected]
>>To: [email protected]
>>Subject: RE: [hlds] Motd Srcoll Bars
>>Date: Fri, 14 Oct 2005 01:59:23 +0000
>>
>>--
>>[ Picked text/plain from multipart/alternative ]
>>
>>But he is right about the anomolies exhibited by the browser.  There's
>>just
>>something not 'connected' quite right on the initial motd html page,
and
>>why on earth would there be a character limit for said page to even
>>appear??
>>
>>I think it's more about the engine being told HOW to parse the
motd.txt
>>file which does not include the entire HTML set when parsing just the
motd
>>file.  However, if the browser is told to go to a specific site [i.e.
the
>>non-necessity of proper html to redirect the motd to an outside url
>>address] then at that point the real IE (although JavaScript doesn't
work,
>>is this by design Alfred?) kicks in and parses the HTML the way you
>>intended it to be displayed.
>>
>>Just a theory, might be wrong.
>>
>>--Ozz
>>-------------- Original message --------------
>>
>> >
>> > You are wrong. All HTML pages are displayed by a hosted IE control.
>> >
>> > - Alfred
>> >
>> > ----Original Message----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] On Behalf Of James
Tucker
>> > Sent: Wednesday, October 12, 2005 9:15 PM To:
>> > [email protected] Subject: Re: [hlds] Motd Srcoll Bars
>> >
>> > > Yeah, always reference the original motd.txt file for advice.
There
>>is
>> > > a charecter limit, but I dont remember what it is, I'm sure
somone
>> > > will advise if necessary.
>> > >
>> > > This is one thing I really can't fathom though. Source will
happily
>> > > start up an IE object and embed it into that screen /AFTER/ you
have
>> > > moved off the first page, but prior to that, some borked
>>parser/render
>> > > is running. Just what exactly is the language that this parser
>> > > accepts? I've managed to make at least 20 to 30 different parsing
>> > > failures that are all legal HTML 3.02, 4, XHTML. Don't get me
wrong,
>> > > but it seems some coder got paid to write a (crap) HTML parser
and
>> > > renderer for no good reason than to save a little memory IF and
only
>> > > if the user doesn't click on a link. I am further upset to
realise
>> > > that the IE object instanciated seems to be persistent after
clicking
>> > > OK too, which seems a waste of ram, particularly for low end
systems.
>> > >
>> > > I'd be far more happy to have either a full blown IE object every
>> > > time, or a less capable mini-browser throughout, rather than this
>> > > apparent cludge of two different systems.
>> > >
>> > > I could be wrong about whats going on, but then there are some
even
>> > > worse problems afoot, like why it breaks at all...
>> > >
>> > > On 10/12/05, scott brown wrote:
>> > > > --
>> > > > [ Picked text/plain from multipart/alternative ]
>> > > > Have things changed with the MOTD? I use to just point the motd
to
>> > > > my
>> > > > website, that dosn't work anymore it just shows up as a link.
It
>> > > > seems that
>> > > > now I have to use head tags like this:
>> > > >
>> > > >
>> > > > > > > content="0;url=http://www.mysite.com/index.htm";>
>> > > >
>> > > > It works this way but I get some very nasty, ugly purple
>> > > > checkerboards "missing texture image" for the scroll bars. I
can
>> > > > handle the code for the
>> > > > redirect but can any point me in the right direction on how to
fix
>> > > > the
>> > > > scroll bars?
>> > > > Thanks,
>> > > > Scott
>> > > > --
>> > > >
>> > > > _______________________________________________
>> > > > To unsubscribe, edit your list preferences, or view the list
>> > > > archives, please visit:
>> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >
>> > >
>> > > _______________________________________________
>> > > To unsubscribe, edit your list preferences, or view the list
>> > > archives, please visit:
>> > > http://list.valvesoftware.com/mailman/listinfo/hlds
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list
archives,
>>please
>> > visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>--
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives,
>>please visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>_______________________________________________
>To unsubscribe, edit your list preferences, or view the list archives,
>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlds

--
[ Converted text/html to text/plain ]

--


--__--__--

Message: 2
Date: Thu, 13 Oct 2005 17:00:38 -1000
From: Yup <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper Threading 2GB RAM)
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
not sure what the NIC has to do with FPS, but you asked: Intel Pro 1000
MT
Gigabit Ethernet Adapter - Onboard connected to a 100Mbps port. i've
seen
the transfer rate hit 5MBps.

infexXxiousservers, the server runs at AboveNormal. Valve's site doesn't
recommend running SRCDS at High. the command line has -tickrate 66 and
the
console shows 66 tickrate. i use "rcon stats" to get the server's FPS
when
i'm in the game and "stats" to get the server's FPS when i'm at the
server's
desktop.

Hyper Threading is enabled. could this because causing the problems
because
SRCDS is not multi threaded?

On 10/13/05, infexXxiousservers <[EMAIL PROTECTED]> wrote:
>
> oooo ok well in that case you need to set your batch file to run the
66
> tic
> server in high priority.
> without at least abovenormal priority on 66 tic when over 26 players
or so
> will lag. You will see players skipping around when you spawn every
round.
> if you need further help with this , feel free to email me and ill
show
> you
> how to set yourself up a batch file so it runs your server in high
> priority.
> email me at [EMAIL PROTECTED] or autoemail me at
> www.infexXxiousservers.com <http://www.infexXxiousservers.com>
>
> my 60 man runs in high priority and does very well at 33
> see for yourself:
> 66.148.68.16:27015 <http://66.148.68.16:27015> [xXx] slaughterhouse
> infexXxiousservers.com
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, October 13, 2005 7:24 PM
> Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> 2.8GHz with Hyper Threading 2GB RAM)
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > what kind of NIC, what connection?
> >
> > -------------- Original message --------------
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm running a 24 player 66 tickrate DoD: Source server on a Dual
Xeon
> > > 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players
are
> > > in the
> > > server, the FPS averages about 30 and it doesn't matter if
pingbooster
> is on
> > > or off. Let me repeat: it doesn't matter if pingbooster is on or
off.
> > >
> > > The DoD: Source server is running as a service and there's not
much
> else
> > > running on the machine except the default Windows 2000 services.
CPU
> load
> > > jumps between 20-40% when the server is full.
> > >
> > > Why might the FPS be so low?
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> please
> > > visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--


--__--__--

Message: 3
From: "Ook" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: Re: [hlds] ztmp files on my sv_download site?
Date: Thu, 13 Oct 2005 20:26:23 -0700
Reply-To: [email protected]

But for source games only, IE since I'm still running an OP4 server, I
can't
do this?

> you need to put .bz2 files but I heard someone say you can rename the
ztmp
> files because its the same format but as for that I am not sure but
You
> can
> use bz2 files for sure.
>
> On 10/13/05, Ook <[EMAIL PROTECTED]> wrote:
>>
>> Can someone tell me definitively - can I put ztmp instead of the
actual
>> file on my sv_downloadurl site? Or compressed in some other format?
I've
>> seen messages go back and forth on this subject, but I'm really not
sure
>> what we can and can't actually do.
>> --
>>




--__--__--

Message: 4
Date: Thu, 13 Oct 2005 17:30:48 -1000
From: Yup <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper Threading 2GB RAM)
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
yes, with pingbooster OFF it's around 60 FPS when there are less than 20
players. with pingbooster ON, it's around 250 FPS when there are less
than
20 players.

command line:
-console -game dod +ip xxx.xxx.xxx.xxx -port 27015 +map dod_anzio
+maxplayers 24 -tickrate 66

don't worry, i intentionally X'd out the IP. the real command line has
numbers ;)

server.cfg:
sv_maxrate "20000"
sv_minrate "2000"
sv_maxupdaterate "66"
sv_minupdaterate "10"
decalfrequency "10"
fps_max "300"

i haven't trimmed down anything really. the server is basically running
a
default install of Windows 2000 up to date with the latest Microsoft
patches. i am running a control panel service (to start/stop the server
from
a browser), but even if i disable that and run the server by itself i
get
the same crappy FPS results.

right now i'm running two SRCDS and there are currently 27 players
spread
across both of them. the CPU load is chilling at a low 7%. FPS is
jumping
between 30 and 60 (sometimes even 20) depending on the amount of action
taking place. so it doesn't seem like it matters if it's multiple
servers or
just one; when a certain amount of player slots are filled, the FPS
drops
like mad. any other ideas?

On 10/13/05, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Is it over 30 when you *DO NOT* have > 20 players in the server, and
if
> so,
> what do you get?
> Whats your command line look like?
> What does your server.cfg look like?
> Are you sure nothing else is running on the server other than basic
> default
> Windows Services which you have trimmed down to the bare essentials?
>
> On 10/14/05, Yup <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > thanks for the reply, but let me repeat it again: it doesn't matter
if
> > pingbooster is on or off. That goes for Windows Media Player or one
of
> the
> > many other "pingboosters" out there. fps_max is 300.
> >
> > the problem is that the FPS doesn't go much higher than 30. the
Windows
> > cap
> > is 65 or so, so that shouldn't have anything to do with it anyway.
> >
> > i'm stumped because on a machine like this i would expect much
better
> > results.
> >
> > any other ideas?
> >
> > On 10/13/05, [xXx] infexXxious clan <[EMAIL PROTECTED]> wrote:
> > >
> > > set fps_max to 300 or more and open windows media player and
minimize
> it
> > .
> > > thats all you need to tickle the fps timer.
> > > then check console of the game to confirm fps delivery
> > > ----- Original Message -----
> > > From: "Yup" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Thursday, October 13, 2005 7:12 PM
> > > Subject: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> > 2.8GHz
> > > with Hyper Threading 2GB RAM)
> > >
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > I'm running a 24 player 66 tickrate DoD: Source server on a Dual
> Xeon
> > > > 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20
players
> are
> > > > in the
> > > > server, the FPS averages about 30 and it doesn't matter if
> pingbooster
> > > is
> > > on
> > > > or off. Let me repeat: it doesn't matter if pingbooster is on or
> off.
> > > >
> > > > The DoD: Source server is running as a service and there's not
much
> > else
> > > > running on the machine except the default Windows 2000 services.
CPU
> > > load
> > > > jumps between 20-40% when the server is full.
> > > >
> > > > Why might the FPS be so low?
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--


--__--__--

Message: 5
Date: Thu, 13 Oct 2005 17:35:49 -1000
From: Yup <[EMAIL PROTECTED]>
To: [email protected]
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper Threading 2GB RAM)
Reply-To: [email protected]

--
[ Picked text/plain from multipart/alternative ]
i would really appreciate your opinion on what HT does to a game server.
i
may just end up disabling it if that's what the problem is.

On 10/13/05, dexion <[EMAIL PROTECTED]> wrote:
>
> If you can disable hyper threading that should help you out to the
point
> there isnt a problem any longer. I cant get into what ht does to a
> gameserver since it turns into a flame war, but see if you can disable
it
> and try again.
> dex
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> infexXxiousservers
> Sent: Friday, October 14, 2005 12:30 AM
> To: [email protected]
> Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> 2.8GHz with Hyper Threading 2GB RAM)
>
>
> oooo ok well in that case you need to set your batch file to run the
66
> tic
> server in high priority.
> without at least abovenormal priority on 66 tic when over 26 players
or so
> will lag. You will see players skipping around when you spawn every
round.
> if you need further help with this , feel free to email me and ill
show
> you
> how to set yourself up a batch file so it runs your server in high
> priority.
> email me at [EMAIL PROTECTED] or autoemail me at
> www.infexXxiousservers.com <http://www.infexXxiousservers.com>
>
> my 60 man runs in high priority and does very well at 33
> see for yourself:
> 66.148.68.16:27015 <http://66.148.68.16:27015> [xXx] slaughterhouse
> infexXxiousservers.com
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, October 13, 2005 7:24 PM
> Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> 2.8GHz with Hyper Threading 2GB RAM)
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > what kind of NIC, what connection?
> >
> > -------------- Original message --------------
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm running a 24 player 66 tickrate DoD: Source server on a Dual
Xeon
> > > 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players
are
> > > in the
> > > server, the FPS averages about 30 and it doesn't matter if
pingbooster
> is on
> > > or off. Let me repeat: it doesn't matter if pingbooster is on or
off.
> > >
> > > The DoD: Source server is running as a service and there's not
much
> else
> > > running on the machine except the default Windows 2000 services.
CPU
> load
> > > jumps between 20-40% when the server is full.
> > >
> > > Why might the FPS be so low?
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> please
> > > visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--


--__--__--

Message: 6
Date: Thu, 13 Oct 2005 20:37:58 -0700 (PDT)
From: leo bounds <[EMAIL PROTECTED]>
To: [email protected]
Subject: [hlds] Re: DOD:S Disabling Hyperthreading ?
Reply-To: [email protected]

I've been having allot of problems with DOD:S Servers
where anything above 18 players on a server will cause
lag.
 Meanwhile CPU/Memory are a non-issue. I have messed
with rate settings, have fps booster etc with no
improvement.

I can't figure out why people say they lag with more
than 18 players.
 I've had no problems with CSS or other game servers I
host.

I also have a Dual Xeon with Hyperthreading.

What's this about Disabling HT and how would it
improve game server performance ?

I'm not even sure at the moment how HT is disabled in
Win 2003 server. This is not something I have looked
at so far.

Thanks for any info.

- LB







__________________________________
Yahoo! Mail - PC Magazine Editors' Choice 2005
http://mail.yahoo.com


--__--__--

Message: 7
From: "dexion" <[EMAIL PROTECTED]>
To: <[email protected]>
Subject: RE: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper Threading 2GB RAM)
Date: Thu, 13 Oct 2005 23:40:38 -0400
Reply-To: [email protected]

send me an email to [EMAIL PROTECTED]

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Yup
Sent: Thursday, October 13, 2005 11:36 PM
To: [email protected]
Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
2.8GHz with Hyper Threading 2GB RAM)


--
[ Picked text/plain from multipart/alternative ]
i would really appreciate your opinion on what HT does to a game server.
i
may just end up disabling it if that's what the problem is.

On 10/13/05, dexion <[EMAIL PROTECTED]> wrote:
>
> If you can disable hyper threading that should help you out to the
point
> there isnt a problem any longer. I cant get into what ht does to a
> gameserver since it turns into a flame war, but see if you can disable
it
> and try again.
> dex
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of
> infexXxiousservers
> Sent: Friday, October 14, 2005 12:30 AM
> To: [email protected]
> Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> 2.8GHz with Hyper Threading 2GB RAM)
>
>
> oooo ok well in that case you need to set your batch file to run the
66
> tic
> server in high priority.
> without at least abovenormal priority on 66 tic when over 26 players
or so
> will lag. You will see players skipping around when you spawn every
round.
> if you need further help with this , feel free to email me and ill
show
> you
> how to set yourself up a batch file so it runs your server in high
> priority.
> email me at [EMAIL PROTECTED] or autoemail me at
> www.infexXxiousservers.com <http://www.infexXxiousservers.com>
>
> my 60 man runs in high priority and does very well at 33
> see for yourself:
> 66.148.68.16:27015 <http://66.148.68.16:27015> [xXx] slaughterhouse
> infexXxiousservers.com
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, October 13, 2005 7:24 PM
> Subject: Re: [hlds] ~30 FPS on a 24 slot DoD: Source server (Dual Xeon
> 2.8GHz with Hyper Threading 2GB RAM)
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > what kind of NIC, what connection?
> >
> > -------------- Original message --------------
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I'm running a 24 player 66 tickrate DoD: Source server on a Dual
Xeon
> > > 2.8GHzwith Hyper Threading and 2GB RAM. When more than 20 players
are
> > > in the
> > > server, the FPS averages about 30 and it doesn't matter if
pingbooster
> is on
> > > or off. Let me repeat: it doesn't matter if pingbooster is on or
off.
> > >
> > > The DoD: Source server is running as a service and there's not
much
> else
> > > running on the machine except the default Windows 2000 services.
CPU
> load
> > > jumps between 20-40% when the server is full.
> > >
> > > Why might the FPS be so low?
> > > --
> > >
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> >
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