Brian, too late!! There is nothing wrong with Bud's post. He made no obviously harsh statements that warranted your return post. I tend to think that the nicer you are on these lists the more criticism you get.
I think you were referring to Tyler's response, at least I am hoping you were. If you weren't, then my previous statement really holds true!! Most people on this list do not show half the respect to VALVe that Bud did. RR -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain (eternal) Sent: Friday, October 21, 2005 1:41 PM To: [email protected] Subject: Re: [hlds] Bots and CSS -- [ Picked text/plain from multipart/alternative ] Bud, You would probably get a lot farther towards a response if you didn't post with such cynicism and hidden jabs. We all get a little irked when updates go bad but keeping in mind I have nothing to do with Valve and even I felt a little insulted at your post. You know what they say, you catch more flies with honey. Just a little info and it is in no way meant to start an issue. On 10/21/05, Tyler Cook <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > VALVe is always aware - whether or not they react right a way is something > else... > > On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote: > > > > Mr. Reynolds, > > > > It appears some are experiencing an issue initially experienced in > > February > > of this year. Specifically the issue is that servers have been running > > successfully with bots for months; we receive an update at time of > release > > for DOD:S and now bots are crashing some Windows based systems. > > > > Could you tell us if Valve is more than peripherally aware of the > > situation, > > and if anything is being considered to rectify the situation? Perhaps a > > redefining the minimum machine requirements for a Windows 200x Server if > > that is the problem? > > > > I believe that there was another update sometime after the February > fiasco > > that also made adding bots without players difficult, someone came out > > with > > a workaround that was very successful -- that particular issue did not > > present itself with the C++ errors seen at this time (and seen back in > > February). Does Valve have some agenda to prevent bots from being on a > > server when no humans are playing? I do not believe that that is true, > but > > there is some suspicion at this point. > > > > Do you have any recommendations? Perhaps how to get data populated in > the > > MDMP files that are created at crash time to help diagnose? > > > > I appreciate your time, as always, and look forward to your reply. > > > > Sincerely, > > > > Bud Ingram > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

