-- [ Picked text/plain from multipart/alternative ] why would u post how to do it kyrios
On 11/3/05, Whisper <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > It is being fixed by Valve > AFAIK it only works if everybody is on the same team, which makes me > wonder > how the hell people get it to work at all in the first place on a regular > server, unless mp_limitteams is not enabled, or everybody is screwing > around, in which case., if they want to be idiots they can suffer. > Surf & Zombie horde servers are the things that do come to mind. > On 11/4/05, James Tucker <[EMAIL PROTECTED]> wrote: > > > > Given that the instructions suggest repeated tapping of the keys, it > would > > suggest overfilling a buffer. > > > > It seems almost netcode driven, but this is mere speculation. Can > someone > > test if it works better/worse after the > > join->auto-in-round spawn (can't remember the var name, it's late) time > is > > finished? > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Kyrios > > > Sent: 03 November 2005 23:12 > > > To: [email protected] > > > Subject: Re: [hlds] Freeze Exploit > > > > > > Found this on the net... > > [snip, no need to duplicate the exploit instructions] > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

