to be homest i wonder how many game servers you have running on your dual
xeon 2.8
i have a 2.8 that i run a 45 man de_dust cssource, a 32 man cs source , an d
a 40 man cs source server on and have no fps problems at all.
much more than that may cause the cpu to slip over %50 which would in turn
cause fps to drop
----- Original Message -----
From: "Yup" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, November 06, 2005 2:21 AM
Subject: Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM


> --
> [ Picked text/plain from multipart/alternative ]
> sprout, the FPS goes back to normal 3 or so seconds after round start. i
> don't understand why the raised objects would cause FPS to drop so low if
a
> single CPU's load is under 50% (25% total of the Dual Xeons) - do you?
>
> Graham, this has nothing to do with the OS frame rate cap because even
when
> a booster is used (to disable the cap) the FPS still drops to 10. i wrote
> about this about a month ago and was told it was my hardware. i upgraded
to
> this Dual Xeon 2.8GHz system and was then told Hyper Threading was the
> problem. i disabled Hyper Threading and here i am again...
>
> any other info would be greatly appreciated
>
> On 11/5/05, Graham McMaster <[EMAIL PROTECTED]> wrote:
> >
> > sprout wrote:
> >
> > > I agree and disagree cause after they fall fps should go back to
normal
> > > unless its a ungodly ammount of guns like few 1000 or so in any case
> > > yeah
> > > my guess is this isn't the case.
> >
> > I heard something once about running a video in the background such as
> > clock.avi on Windows Based Server Platforms whilst running HLDS to
> > unlock the O/S Frame rate limiter. Could this maybe help?
> >
> > Graham
> >
> > _______________________________________________
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> >
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>
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