hahahah whisper your so precise, we probably all fall short of your smarts,
heh. glad to have someone like you helping me on a daily basis.
by the way, are you the whisper from steam forums?
----- Original Message -----
From: "Whisper" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, November 06, 2005 8:00 AM
Subject: Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM


> --
> [ Picked text/plain from multipart/alternative ]
> Yeah, he is not the only person who doesn't seem to wish to provide simple
> answers to pretty direct questions.
>
> On 11/7/05, infexXxiousservers <[EMAIL PROTECTED]> wrote:
> >
> > to be homest i wonder how many game servers you have running on your
dual
> > xeon 2.8
> > i have a 2.8 that i run a 45 man de_dust cssource, a 32 man cs source ,
an
> > d
> > a 40 man cs source server on and have no fps problems at all.
> > much more than that may cause the cpu to slip over %50 which would in
turn
> > cause fps to drop
> > ----- Original Message -----
> > From: "Yup" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Sunday, November 06, 2005 2:21 AM
> > Subject: Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM
> >
> >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > sprout, the FPS goes back to normal 3 or so seconds after round start.
i
> > > don't understand why the raised objects would cause FPS to drop so low
> > if
> > a
> > > single CPU's load is under 50% (25% total of the Dual Xeons) - do you?
> > >
> > > Graham, this has nothing to do with the OS frame rate cap because even
> > when
> > > a booster is used (to disable the cap) the FPS still drops to 10. i
> > wrote
> > > about this about a month ago and was told it was my hardware. i
upgraded
> > to
> > > this Dual Xeon 2.8GHz system and was then told Hyper Threading was the
> > > problem. i disabled Hyper Threading and here i am again...
> > >
> > > any other info would be greatly appreciated
> > >
> > > On 11/5/05, Graham McMaster <[EMAIL PROTECTED]> wrote:
> > > >
> > > > sprout wrote:
> > > >
> > > > > I agree and disagree cause after they fall fps should go back to
> > normal
> > > > > unless its a ungodly ammount of guns like few 1000 or so in any
case
> > > > > yeah
> > > > > my guess is this isn't the case.
> > > >
> > > > I heard something once about running a video in the background such
as
> > > > clock.avi on Windows Based Server Platforms whilst running HLDS to
> > > > unlock the O/S Frame rate limiter. Could this maybe help?
> > > >
> > > > Graham
> > > >
> > > > _______________________________________________
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> > > >
> > > --
> > >
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> > >
> >
> >
> >
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>
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