hahahah whisper your so precise, we probably all fall short of your smarts, heh. glad to have someone like you helping me on a daily basis. by the way, are you the whisper from steam forums? ----- Original Message ----- From: "Whisper" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Sunday, November 06, 2005 8:00 AM Subject: Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM
> -- > [ Picked text/plain from multipart/alternative ] > Yeah, he is not the only person who doesn't seem to wish to provide simple > answers to pretty direct questions. > > On 11/7/05, infexXxiousservers <[EMAIL PROTECTED]> wrote: > > > > to be homest i wonder how many game servers you have running on your dual > > xeon 2.8 > > i have a 2.8 that i run a 45 man de_dust cssource, a 32 man cs source , an > > d > > a 40 man cs source server on and have no fps problems at all. > > much more than that may cause the cpu to slip over %50 which would in turn > > cause fps to drop > > ----- Original Message ----- > > From: "Yup" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Sunday, November 06, 2005 2:21 AM > > Subject: Re: [hlds] low FPS at round start on Dual Xeon 2.8GHz 2GB RAM > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > sprout, the FPS goes back to normal 3 or so seconds after round start. i > > > don't understand why the raised objects would cause FPS to drop so low > > if > > a > > > single CPU's load is under 50% (25% total of the Dual Xeons) - do you? > > > > > > Graham, this has nothing to do with the OS frame rate cap because even > > when > > > a booster is used (to disable the cap) the FPS still drops to 10. i > > wrote > > > about this about a month ago and was told it was my hardware. i upgraded > > to > > > this Dual Xeon 2.8GHz system and was then told Hyper Threading was the > > > problem. i disabled Hyper Threading and here i am again... > > > > > > any other info would be greatly appreciated > > > > > > On 11/5/05, Graham McMaster <[EMAIL PROTECTED]> wrote: > > > > > > > > sprout wrote: > > > > > > > > > I agree and disagree cause after they fall fps should go back to > > normal > > > > > unless its a ungodly ammount of guns like few 1000 or so in any case > > > > > yeah > > > > > my guess is this isn't the case. > > > > > > > > I heard something once about running a video in the background such as > > > > clock.avi on Windows Based Server Platforms whilst running HLDS to > > > > unlock the O/S Frame rate limiter. Could this maybe help? > > > > > > > > Graham > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

