ADSL will cope with it, most UK DSL providers run off cards that will happily 
manage 200 packets per second or more,
even at low bandwidth.

The connection speed is insufficient for large servers, but with proper 
settings it will provide a stable and lag free
game for a handfull of players.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan
> Stevens (IAmAI)
> Sent: 09 November 2005 19:47
> To: [email protected]
> Subject: Re: [hlds] (no subject)
>
> --
> [ Picked text/plain from multipart/alternative ] I would have
> thought running a gaming server reliably using a domestic
> broadband Internet connection would be a definete no-no; the
> upload channel of domestic broadband is insuffient for gaming
> server, or any kind of server that will accept multiple
> clients. Better off renting a server hosting off a company
> with the hardware if you're after a reliable server.
>
> Dan
>
>
> On 09/11/05, Alex Dignam <[EMAIL PROTECTED]> wrote:
> >
> > Cheers m8 lol forgot aboot the upload bandwidth I didnt
> think it would
> > use the upload bandwidth :( thats a shame lol thanks anyway
> >
> >
> > >From: "James Tucker" <[EMAIL PROTECTED]>
> > >Reply-To: [email protected]
> > >To: <[email protected]>
> > >Subject: RE: [hlds] (no subject)
> > >Date: Wed, 9 Nov 2005 18:39:04 -0000
> > >
> > >You are actually on a 256kbps upload bandwidth.
> > >
> > >Set something along the lines of:
> > >// START
> > >sv_unlag 1
> > >sv_maxunlag 1
> > >sv_maxrate 5000
> > >sv_minrate 1000
> > >sv_maxupdaterate 12
> > >sv_minupdaterate 10
> > >sv_allowupload 0
> > >sv_allowdownload 0
> > >// END
> > >Sv_allow* will stop people from sending you sprays, and also stop
> > >people from downloading maps.
> > >
> > >N.B. Technically these rates are still too high for your
> connection.
> > >You should look at the possibility of setting sv_maxrate
> to 2500 or
> > >so, but I have not tested this low a rate for playability. To get
> > >less jumpy performance you will also need to drop
> sv_maxupdaterate,
> > >however I would not recommend going much lower for decent
> playability
> > >(although it will work). If you clients increase cl_interp
> you should
> > >have less issues too, in terms of client smoothness.
> > >
> > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of Alex
> > > > Dignam
> > > > Sent: 09 November 2005 18:28
> > > > To: [email protected]
> > > > Subject: [hlds] (no subject)
> > > >
> > > > Hello I need some help, I am running a windows
> dedicated server (a
> > > > 12 man 100tick) and after I get about 4 users on, pings go sky
> > > > high and it laggs really bad for the users, valve say I
> sould be
> > > > able to sustain 12 players at max with my connection, so can
> > > > anybody offer me a solution thanks
> > > >
> > > > My system specs are (if needed)
> > > >
> > > > pentium 4 3GHZ
> > > > 1024mb ram
> > > > Radeon X300/X550 series
> > > > another Radeon same but secondary
> > > > and a 1mb blueyonder connection.
> > > >
> > > > thanks again
> > > >
> > > >
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