--
[ Picked text/plain from multipart/alternative ]
That is madness
 When we get ours in we are going to aim for 8 x 16 player 100 tickrate CS:S
Servers and see how that goes
 Maybe even 6 x 100 tickrate > 20 player servers

 On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> Re-read....it works normally AFTER firing the GUI version of it but won't
> fire if I DL the files and then immediately fire it up with a console.
> Weird. We tried the suggested /3GB switch in boot.ini when it was
> suggested
> but to no avail. I know a couple of guys tried to help but everything we
> tried forced us to offload our 1.6 clients to smaller dual xeons servers
> that are all too common in this list. End result, we found a way to run
> 1.6
> on our work-horse hardware and thought others might be interested in this
> tidbit of oddity. So the question becomes, not that we'll every try it,
> wonder how may active player slots we could run on 8.0GHz of 4 CPU cores.
> Heh heh
>
> Rayne
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Sunday, November 13, 2005 9:09 PM
> To: [email protected]
> Subject: Re: [hlds] Custom Content not working right. [OT]
>
> --
> [ Picked text/plain from multipart/alternative ]
> So the GUI version works for you, but HLDS does not
> Very strange
> Worth letting Alfred know
>
> On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> >
> > A good idea might be to point these kids to the wiki (which was an
> > excellent
> > idea btw) so they get lots of their questions answered and get to leave
> us
> > old timers alone in here to pester Alfred with the more technical
> > questions.
> > ;)
> >
> > And since I labeled this OT in my last post it might be worth mentioning
> > an
> > oddity. I pulled a copy of 1.6 to our dual-core, dual cpu Opteron rig
> with
> > 4GBs of RAM the other day. Fired up the GUI for it just to see if maybe
> > the
> > GUI could overcome the message claiming that the server didn't have
> 15MBs
> > of
> > RAM in it. Believe it or not the server started. So the next obvious
> step
> > was to shut that worthless thing off and tried to fire it normally in
> the
> > console. Wouldn't you know it worked! Imagine that. Not sure why since
> if
> > I
> > pull a copy and fire it directly to the console I get the memory error
> > message. Go figure. But at least it's a possible work around for guys
> > running big servers.
> >
> > Rayne
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > Sent: Sunday, November 13, 2005 8:19 PM
> > To: [email protected]
> > Subject: Re: [hlds] Custom Content not working right. [OT]
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I am almost bald from this type of question though, so somebody has to
> > suffer
> > Misery loves company :)
> >
> > On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >
> > > And now you provide the questionare with a helpful answer...good man.
> > > Don't
> > > think me too harsh man. But your comment was a bit sharp to the kid
> and
> > I
> > > commented to you with no intention of pasting what he could easily
> find
> > > himself or by Googling the cvar. ;) So ultimately it makes you the
> > better
> > > man for answering his question. :)
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> > > Sent: Sunday, November 13, 2005 7:41 PM
> > > To: [email protected]
> > > Subject: Re: [hlds] Custom Content not working right.
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > In fact it was November the 9th and the thread was titled shock horror
> > > "*sv_downloadurl
> > > issue* "
> > > And it was the ever helpful *Kevin Ottalini* who provided the quick
> and
> > > dirty run down on how to get it right which I will repost here, since
> > you
> > > obviously missed it as well Ray, otherwise you would have refered the
> > > original poster to it.
> > >
> > > > Content on linux/unix web servers is case sensitive, content on
> win32
> > > > webservers is not.
> > > >
> > > > For the BSP this can be complex since the map name "mapNaMe.bsp" as
> > > > entered
> > > > on the server console or in the mapcycle defines the bsp name that
> > will
> > > be
> > > > requested from the URL (so on linux/unix servers the case must
> match)
> > > then
> > > > the content that is defined in the .res file and within the BSP must
> > > match
> > > > as well, so a sound name that is "sound.WAV" requires that exact
> name
> > > and
> > > > case on the linux/unix webserver too.
> > > >
> > > > Having a different case for the content in the .res file (from the
> > > actual
> > > > content in the BSP) may cause the content to be downloaded
> (attempted)
> > a
> > > > second time, always important to have all content name/case match
> > > > everywhere.
> > > >
> > > > One thing to be aware of though, if content with a space or other
> > > special
> > > > character is not available, the client may display a truncated name
> in
> > > > console for the failed content.
> > > >
> > > > For example, hldm server, + linux web server which does _not_ have
> > this
> > > > piece of content available:
> > > > "sound/music/don't_worry_be_happy.wav"
> > > >
> > > > the webserver will flag the correct name:
> > > > [Tue Nov 8 10:38:02 2005] [error] [client xxx.xxx.xxx.xxx] File does
> > not
> > > > exist: valve/sound/music/don't_worry_be_happy.wav
> > > >
> > > > but the client will display a message that the failed download is:
> > > > Error: server failed to transmit file 'sound/music/don'
> > > >
> > > > (client will properly d/l the file if it is available).
> > > >
> > > > Win32 HTTP servers just send it all regardless of case, assuming its
> > > > available.
> > > >
> > > > So in summary (so it all works regardless):
> > > > 1. server must have a .res file for the BSP locally and on the http
> > > server
> > > > 2. content names in .res file must match content names within the
> BSP
> > > > including case
> > > > 3. content names on http server must match content names within the
> > BSP
> > > > including case
> > > > 4. mapcycle name (or map as typed in console) must have the same
> case
> > as
> > > > the
> > > > mapname on the http server
> > > >
> > > > If you are running any addon mod (like MANI or adminmod) that can
> > force
> > > > additional content down, be sure to disable this since if that
> content
> > > is
> > > > not on your http server it will cause an additional
> connect/reconnect
> > by
> > > > the
> > > > client to the http server as well.
> > > >
> > > > Any content not available on your http server won't be downloaded so
> > > there
> > > > should be no bandwidth hit regardless of the number of failed
> > attempts.
> > >
> > >
> > > Just to add, that if the files are in fact downloading to the client,
> > then
> > > the original poster has a client problem, not a server problem.
> > > You would think that would be some handy information to know, if you
> > were
> > > trying to troubleshoot this type of problem.
> > >
> > > On 11/14/05, Whisper <[EMAIL PROTECTED]> wrote:
> > > >
> > > > Not particuarly, no.
> > > > They obviously have not put much thought into their domain name,
> what
> > > > makes you think they are going to be able to be prepared to put any
> > > useful
> > > > sort of thought into anything else?
> > > > In any case, I was merely pointing out, we are going over the same
> > area
> > > > that was covered very recently.
> > > > On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Gawd, do you not have tolerance for kids with domains like
> > > whutdufuk.com <http://whutdufuk.com> <http://whutdufuk.com> <
> http://whutdufuk.com><
> > http://whutdufuk.com/>
> > > > > that may not have been here a week ago? If not maybe you should
> > think
> > > > > about
> > > > > not reading these emails at all. At least don't respond with rude
> > > > > comments
> > > > > to n00bies. Remember, some time ago you used to be JUST like he is
> > > now.
> > > > >
> > > > > Rayne
> > > > >
> > > > > -----Original Message-----
> > > > > From: [EMAIL PROTECTED]
> > > > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Whisper
> > > > > Sent: Sunday, November 13, 2005 6:57 PM
> > > > > To: [email protected]
> > > > > Subject: Re: [hlds] Custom Content not working right.
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Gawd, did not somebody just post a whole how to not screw this up
> > > guide
> > > > > to
> > > > > this list, not more than a week ago?
> > > > >
> > > > > On 11/14/05, Yup < [EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > if sv_downloadurl is set, custom files will appear to download
> no
> > > > > matter
> > > > > > what even if the URL is wrong, the files don't exist, the http
> > > server
> > > > > is
> > > > > > down, or whatever else prevents them from being downloaded...
> > > > > >
> > > > > > double check the URL you set in sv_downloadurl and also make
> sure
> > > the
> > > > > path
> > > > > > on your http server matches the game server's path.
> > > > > >
> > > > > > if game server path to maps folder is C:\srcds\cstrike\maps and
> > path
> > > > > to
> > > > > > sound folder is C:\srcds\cstrike\sound, make sure the http
> > server's
> > > > > path
> > > > > > to
> > > > > > the maps folder is root/cstrike/maps and path to sound folder is
> > > > > > root/cstrike/sound and the URL in sv_downloadurl is
> > > > > > http://www.domaintoroot.com/cstrike
> > > > > >
> > > > > > On 12/31/01, James McKenna < [EMAIL PROTECTED]> wrote:
> > > > > > >
> > > > > > > We've added some custom content and wanted to share it with
> the
> > > > > world.
> > > > > > >
> > > > > > >
> > > > > > > Some new sounds for this one map, etc. The res files are set
> > > right,
> > > > > as
> > > > > > are
> > > > > > >
> > > > > > > permissions for the fast maps.
> > > > > > >
> > > > > > > I connect to the server and watch it download the needed
> files.
> > > > > However,
> > > > > > > the
> > > > > > > files don't actually download to my comp. When the sound is
> > > > > triggered in
> > > > > > > game, I get a missing file error. This is nuts, because I
> > watched
> > > > > them
> > > > > > > download.
> > > > > > >
> > > > > > >
> > > > > > > Please help
> > > > > > >
> > > > > > >
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives,
> > > > > > > please visit:
> > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > > >
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
> > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > > >
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > >
> > > >
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> _______________________________________________
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> please visit:
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>
>
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