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I've ran into 1 custom map that the doors would sometimes open, sometimes not 
(yard_final6 for css). All official maps I've yet to have a problem with @ 100 
tick on 2 servers.

err basically I'm agreeing with James.

Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/



-----Original Message-----
From: [EMAIL PROTECTED] on behalf of James Tucker
Sent: Tue 11/15/2005 11:07 PM
To: [email protected]
Subject: RE: [hlds] 100 Tick and door problems

Set your rates up correctly and you won't be dropping update packets. There is 
nothing wrong with door operation at 100
tick.

N.B. Some non-Valve maps have hard to actuate doors anyway.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brandon
> Sent: 16 November 2005 05:47
> To: [email protected]
> Subject: [hlds] 100 Tick and door problems
>
> --
> [ Picked text/plain from multipart/alternative ] This problem
> is really annoying and should be attempted to be fixed but
> its been happeening since 100 tick was made avaible which confuses me.
>
> It bugs how the doors sometimes cant open and will be all
> buggy and what not.
>
> Does anybody know the highest tickrate i can go without
> having door problems or should i just set to 66 temporarily?
> --
>
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