For some reason I don't see Dan's message and I received Graham's
response first....

Graham is correct.  The render is not in real time and to go a step
further, allow yourself both time and alot of hard drive space for the
export rendering depending on how much eye candy you have turned on and
the resolution of the TGA export files as the files will of extremely
high resolution (based on your settings).

Sequence should be:

record demo <realtime>
play demo <realtime>
start export of demo to tga/wav <rendertime - go get coffee depending on
length of demo>
stop export <realtime>
go to third party application to manipulate the tga/wav


Graham Robinson wrote:

I think you will find that it will just take up to a second to make
each frame if you have settings on full and a rubbish computer. It is
not real time, hence why you have to make the demo first.

On 24/11/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:


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I'm struggling to comprehend how that while rendering real time on screen,
your computer may not be able to render at 60 fps, yet it is able to produce
TGA files without fail 60 times a second as well as render a scene on your
monitor. How is it able to do this? Are the TGA files of a very low
resolution?



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