first off i dont think youll be successful running 32 man 66 tic at abovenormal. basicly thats a 64 man server and it REQUIRES high priority to keep from skipping(dragging players back) ----- Original Message ----- From: "James Tucker" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, December 07, 2005 6:29 PM Subject: Re: [hlds] Odd Server Lag since update
> 57.36 40667.01 105291.80 118 3 2.04 20 > > Ouch, I've not seen a <10 reading there before. > > You have got your kernel timer resolution setup properly? > (Running windows media player / flash / boot.ini switch / one of the windows "pingbooster" tools?) > > > > Yup wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >i have been dealing with this same issue since September or October; low FPS > >even though CPU usage is low. it's the worst at round start when more than > >20 players are playing, but after a few players die the FPS climbs back to > >normal. > > > >machine specs: dual Xeon 2.8GHz, 2GB RAM, Windows 2000 > > > >SRCDS specs: CS: Source, 24 players, 66 tickrate, set at "AboveNormal" > > > >server.cfg: sv_maxrate "20000", sv_minrate "2000", sv_maxupdaterate "66", > >sv_minupdaterate "10", fps_max "300" > > > >- occurs on all maps, but it's worse on surf maps and custom maps with a lot > >of objects (like breakable glass) > >- according to rcon stats, CPU load is about 12% with 1.5GB of free RAM at > >round start when the FPS is at 10 > >- Hyper Threading is OFF > >- 100 Mbps up/down link > >- same problem running at 33 tickrate > >- setting SRCDS to "High" doesn't help > >- same problem without any plugins running > >- banned_user.cfg is 0 KB in size > > > >here's a log of "rcon stats" taken over a period of about 25 seconds after > >round start while playing a map called breakfloor with 20 players: > >http://www.mahalos.net/breakfloor.txt > > > >On 12/7/05, Whisper <[EMAIL PROTECTED]> wrote: > > > > > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>This is probably going to sound crazy, but it appears some of you have > >>probably experienced this already. > >> > >>It is the type of lag that is typically associated with an overloaded CPU, > >>where a player keeps getting dragged backwards. > >> > >>The net_graph 3 on the clients shows that there is little choke, meaning > >>low > >>single digits at worse, no loss, and the IN/OUT KB/s is reasonably normal, > >>only the IN Updates per second drop from the normally steady 66 Updates > >>per > >>second (It is a 66 tickrate server) down to 50 or 40 odd per second, but > >>still nothing that usually is as normal indication of overloaded box. > >> > >>The Windows server CPU stats does not show a huge CPU spike at or around > >>the > >>same time. > >> > >>Moreover, an rcon stats of the box at the time the lag is occuring, shows > >>the CPU utilisation of around 50%- 60%, not the usual 85%-95% which is > >>what > >>you normally see when this type of lag hits a server when its overloaded. > >> > >>The only odd thing is that the server fps as stated by the rcon stats > >>command at the time the lag occurs has the server only running at around > >>10fps. > >> > >>Obviously 10fps is bad, but none of the other usual suspects that normally > >>indicate an overloaded box show up as being outside normal parameters. > >> > >>Also 10fps usually doesn't cause the drag back type of lag, which is as > >>most > >>of you familiar with running SRCDS is a pretty fair indication of an > >>overloaded CPU, which would be fine, except other than the fps dropping > >>like > >>a rock, no other measurements or benchmarks you would normally use, > >>indicate > >>there is in fact a problem. > >> > >>How many of you are getting this sort of lag? > >> > >>What map(s) are you running at the time it occurs? > >> > >>Some body mentioned on the STEAM Forums that it only takes 70% CPU as > >>measured by Windows for the 10fps bug to occur. > >> > >>BTW, at this moment we are running zero plugins for obvious reasons. > >> > >>Thanks > >>-- > >> > >>_______________________________________________ > >>To unsubscribe, edit your list preferences, or view the list archives, > >>please visit: > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

