first off i dont think youll be successful running 32 man  66 tic at
abovenormal. basicly thats a 64 man server and it REQUIRES high priority to
keep from skipping(dragging players back)
----- Original Message -----
From: "James Tucker" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, December 07, 2005 6:29 PM
Subject: Re: [hlds] Odd Server Lag since update


> 57.36 40667.01 105291.80 118 3 2.04 20
>
> Ouch, I've not seen a <10 reading there before.
>
> You have got your kernel timer resolution setup properly?
> (Running windows media player / flash / boot.ini switch / one of the
windows "pingbooster" tools?)
>
>
>
> Yup wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >i have been dealing with this same issue since September or October; low
FPS
> >even though CPU usage is low. it's the worst at round start when more
than
> >20 players are playing, but after a few players die the FPS climbs back
to
> >normal.
> >
> >machine specs: dual Xeon 2.8GHz, 2GB RAM, Windows 2000
> >
> >SRCDS specs: CS: Source, 24 players, 66 tickrate, set at "AboveNormal"
> >
> >server.cfg: sv_maxrate "20000", sv_minrate "2000", sv_maxupdaterate "66",
> >sv_minupdaterate "10", fps_max "300"
> >
> >- occurs on all maps, but it's worse on surf maps and custom maps with a
lot
> >of objects (like breakable glass)
> >- according to rcon stats, CPU load is about 12% with 1.5GB of free RAM
at
> >round start when the FPS is at 10
> >- Hyper Threading is OFF
> >- 100 Mbps up/down link
> >- same problem running at 33 tickrate
> >- setting SRCDS to "High" doesn't help
> >- same problem without any plugins running
> >- banned_user.cfg is 0 KB in size
> >
> >here's a log of "rcon stats" taken over a period of about 25 seconds
after
> >round start while playing a map called breakfloor with 20 players:
> >http://www.mahalos.net/breakfloor.txt
> >
> >On 12/7/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> >
> >>--
> >>[ Picked text/plain from multipart/alternative ]
> >>This is probably going to sound crazy, but it appears some of you have
> >>probably experienced this already.
> >>
> >>It is the type of lag that is typically associated with an overloaded
CPU,
> >>where a player keeps getting dragged backwards.
> >>
> >>The net_graph 3 on the clients shows that there is little choke, meaning
> >>low
> >>single digits at worse, no loss, and the IN/OUT KB/s is reasonably
normal,
> >>only the IN Updates per second drop from the normally steady 66 Updates
> >>per
> >>second (It is a 66 tickrate server) down to 50 or 40 odd per second, but
> >>still nothing that usually is as normal indication of overloaded box.
> >>
> >>The Windows server CPU stats does not show a huge CPU spike at or around
> >>the
> >>same time.
> >>
> >>Moreover, an rcon stats of the box at the time the lag is occuring,
shows
> >>the CPU utilisation of around 50%- 60%, not the usual 85%-95% which is
> >>what
> >>you normally see when this type of lag hits a server when its
overloaded.
> >>
> >>The only odd thing is that the server fps as stated by the rcon stats
> >>command at the time the lag occurs has the server only running at around
> >>10fps.
> >>
> >>Obviously 10fps is bad, but none of the other usual suspects that
normally
> >>indicate an overloaded box show up as being outside normal parameters.
> >>
> >>Also 10fps usually doesn't cause the drag back type of lag, which is as
> >>most
> >>of you familiar with running SRCDS is a pretty fair indication of an
> >>overloaded CPU, which would be fine, except other than the fps dropping
> >>like
> >>a rock, no other measurements or benchmarks you would normally use,
> >>indicate
> >>there is in fact a problem.
> >>
> >>How many of you are getting this sort of lag?
> >>
> >>What map(s) are you running at the time it occurs?
> >>
> >>Some body mentioned on the STEAM Forums that it only takes 70% CPU as
> >>measured by Windows for the 10fps bug to occur.
> >>
> >>BTW, at this moment we are running zero plugins for obvious reasons.
> >>
> >>Thanks
> >>--
> >>
> >>_______________________________________________
> >>To unsubscribe, edit your list preferences, or view the list archives,
> >>please visit:
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >>
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to