No, uptime should be number of minutes since server start. That time
will wander a little with respect to wall clock time due to accumulation
errors, but I wouldn't expect a 12 hour deficit after just 20 hours of
up time...

- Alfred

Whisper wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> If Users = map changes then it seems uptime is now how many players
> have
> connected in total
>
> 13:20:34 CPU   In              Out             Uptime  Users   FPS
> Players
>               78.12 104258.52 191168.38    1915      48        59.32
> 32
>
> As this server has not been up for 32 odd hours
>
> But 48 * 25 Minutes per map = about the 20 odd hours it has in fact
> been up.
>
> Is that correct Alfred?
>
>
> On 12/13/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>>
>> Actually, for SRCDS it is the number of level changes since start.
>> For HLDS it is total number of players that have ever connected.
>> Learn something new every day eh?
>>
>> - Alfred
>>
>> Whisper wrote:
>>> --
>>> [ Picked text/plain from multipart/alternative ]
>>> Mani here too
>>>
>>> On 12/13/05, sKel <[EMAIL PROTECTED]> wrote:
>>>>
>>>> yeaa.. mine just did the same.. i changed map and it went up one..
>>>> hmmm..
>>>>
>>>> the only plugins i run right now are mani 1.1.0zg and small
>>>> statsme plugin.
>>>>
>>>>
>>>> ----- Original Message -----
>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>>>> To: <[email protected]>
>>>> Sent: Tuesday, December 13, 2005 12:08 AM
>>>> Subject: Re: [hlds] Users?
>>>>
>>>>
>>>>> the "Users" count increments everytime I changelevel to a new
>>>>> map, no players attached  :)
>>>>>
>>>>> ----- Original Message -----
>>>>> From: "sKel" <[EMAIL PROTECTED]>
>>>>> To: <[email protected]>
>>>>> Sent: Monday, December 12, 2005 9:49 PM
>>>>> Subject: Re: [hlds] Users?
>>>>>
>>>>>
>>>>>> yea i just checkd one of my servers and it has 2 people in right
>>>>>> now, and the server has been up for awhile.. well its not on the
>>>>>> map it starts on, so im guessing its been up awhile, lol.. and
>>>>>> stats came up with this.. CPU   In    Out   Uptime  Users   FPS
>>>>>> Players
>>>>>> 0.00 3626.79 4223.23      62     1   99.91       2
>>>>>>
>>>>>> it as well says only 1 user, while 2 players are on.
>>>>>>
>>>>>> and my other server sitting empty aside from 4 bots, has a user
>>>>>> count of 9 with 4 players... soo i don't know.
>>>>>>
>>>>>> i know the user count used to climb to high numbers, but i
>>>>>> haven't lookd at it for a long while.
>>>>>>
>>>>>>
>>>>>> ----- Original Message -----
>>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>>>>>> To: <[email protected]>
>>>>>> Sent: Monday, December 12, 2005 11:37 PM
>>>>>> Subject: Re: [hlds] Users?
>>>>>>
>>>>>>
>>>>>>> say oops, the source server looks like it's not reflecting the
>>>>>>> right count after all, I was aliased by the uptime that just
>>>>>>> happened to match the player count at that moment, too weird.
>>>>>>>
>>>>>>> It currently is telling me one player with 4 on right now ...
>>>>>>> perhaps it's telling us the map rollovers instead? (I just
>>>>>>> restarted the server).
>>>>>>>
>>>>>>>
>>>>>>> ----- Original Message -----
>>>>>>> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
>>>>>>> To: <[email protected]>
>>>>>>> Sent: Monday, December 12, 2005 9:31 PM
>>>>>>> Subject: Re: [hlds] Users?
>>>>>>>
>>>>>>>
>>>>>>>> I'm not sure what is going on, are you running some mod on
>>>>>>>> that server?
>>>>>>>>
>>>>>>>> both my hldm and my hl2dm server (win32) reflect the proper
>>>>>>>> counts.
>>>>>>>>
>>>>>>>> ----- Original Message -----
>>>>>>>> From: "Whisper" <[EMAIL PROTECTED]>
>>>>>>>> To: <[email protected]>
>>>>>>>> Sent: Monday, December 12, 2005 9:23 PM
>>>>>>>> Subject: Re: [hlds] Users?
>>>>>>>>
>>>>>>>>
>>>>>>>>> --
>>>>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>>>>> Kevin if that were true then how does a server with 32
>>>>>>>>> players on it only have 12 users?
>>>>>>>>>
>>>>>>>>> 15:41:59 CPU    In            Out             Uptime  Users
>>>>>>>>> FPS Players
>>>>>>>>>             13.99   53560.51 143045.58     617      12 257.16
>>>>>>>>> 32
>>>>>>>>>
>>>>>>>>> Or is Users reset at every map change and its only new
>>>>>>>>> connections since the map change that are counted?
>>>>>>>>>
>>>>>>>>> I recall that the user column would climb into the 1000's
>>>>>>>>> quite easily, but I have just done a quick run through of all
>>>>>>>>> my servers with players in them with all of them with players
>>>>>>>>> over double digits, but users only registering in the single
>>>>>>>>> digit range.
>>>>>>>>>
>>>>>>>>> Am I missing something here?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On 12/13/05, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>>>>>>>>>>
>>>>>>>>>> it gets incremented everytime a player joins the server.
>>>>>>>>>>
>>>>>>>>>> ----- Original Message -----
>>>>>>>>>> From: "Whisper" <[EMAIL PROTECTED]>
>>>>>>>>>> To: "HLDS" <[email protected]>
>>>>>>>>>> Sent: Monday, December 12, 2005 8:45 PM
>>>>>>>>>> Subject: [hlds] Users?
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> [ Picked text/plain from multipart/alternative ]
>>>>>>>>>>> Probably a silly question with an answer I've forgotten
>>>>>>>>>>> about, but what does the users column mean in the stats
>>>>>>>>>>> output?
>>>>>>>>>>>
>>>>>>>>>>> 15:41:59 CPU    In            Out             Uptime  Users
>>>>>>>>>>> FPS Players
>>>>>>>>>>>             13.99   53560.51 143045.58     617      12
>>>>>>>>>>> 257.16 32
>>>>>>>>>>>
>>>>>>>>>>> Thanks
>>>>>>>>>>> --
>>>>>>>>>>>
>>>>>>>>>>> _______________________________________________
>>>>>>>>>>> To unsubscribe, edit your list preferences, or view the
>>>>>>>>>>> list archives, please visit:
>>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> _______________________________________________
>>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>>> archives, please visit:
>>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>>>
>>>>>>>>> --
>>>>>>>>>
>>>>>>>>> _______________________________________________
>>>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>>>> archives, please visit:
>>>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>> archives, please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list
>>>> archives, please visit:
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>> --
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to