It is not supported in HL1 atleast Bzip2 is not.  But you can use .ztmp.
Those are the files made by the server when you don't have the fastdownloads
turned on.

It is done the same way just with the ztmp files
----- Original Message -----
From: "Ghost" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, January 25, 2006 2:58 PM
Subject: Re: [hlds] .bsp file compression for hl1 mods using HTTP fast asset
downloading.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have done this for my HL2 servers, not sure if it's supported in HL1
(I believe it is)

Use bzip2 to compress all your files. I used the Cygwin version of bzip2
then uploaded them via ftp to my website.

I found out that you can actually compress everything.  Materials, maps,
etc.

After compressing them, upload them to your web site but keep the folder
structure intact.

Then in your server.cfg file use the following 2 directives:

sv_allowdownload 1
sv_downloadurl "http://www.awpaholica.com/maps";

Obviously, replace with the domain name/IP of your web server.

On my webserver I have the following folder structure off the root dir:

maps
maps/maps
maps/materials
maps/models
maps/sound

An example for bzipping your maps:

cd maps
bzip2 *.bsp

bzip2 automatically changes the file extensions of all the files for you.

Hope this helps!

Regards,
Fred


kyle wrote:

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[ Picked text/plain from multipart/alternative ]
Does bzip2 file compression work for hl1 mods.



I have read a ton of stuff about this on the steam forums but the info is
not really complete.

Can anyone shed some light on how this would be done and is bzip2 the
program to use.



Specs.   Running dod1.3 on linux fedora core.   But I have no root access,
So I would be compressing the .bsp files on my windows box.  I suppose I
could get my host to do this if it is indeed possible.     Thank you all in
advance.
--



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