Dan Sorenson wrote:

        Be warned, this is going to be a little geeky.  Raid-0 is no
raid at all,

I'm well aware of what RAID is and why RAID-0 isn't redundant.  But what
was the point of that novel?  Is it not called RAID-0?  You mentioned
what the quickest way to boost disk speed and off the cuff most people
would say RAID-0 for well known reasons, you said 1.  If you're right
about the which disk, closest sector comment then it's just a new one
one me.  I don't care about RAID here though.  It's not what his problem
is.  So enough about the side discussion.

If he had an 8 year old 1GB IDE hard drive it *wouldn't* cause the map
changes to take 30~40 seconds.

        Agreed.  I was giving a lesson in isolating the limiting
factor and how best to work around it.

But it's *not* the limiting factor.  Sure it's the slowest part of the
computer but that's a given and true with *any* computer.  So the point
is neither here nor there.

He needs to disable Metamod and blank out (read: rename) his configs and
run the server bone stock.  Then add the configs back in, one at a time
(autoexec.cfg then server.cfg) and test again.  Then enable Metamod, but
no Metamod plugins, test again.  Then enable AMX, probably w/o any
modules enabled, test again.  Then enable the modules.  At this point
his server will be back the way it was and should display the long
pausing.  But he should be able to see at what point the pausing came
back.  If it was with AMX, then I would try disabling groups of plugins
until the pausing goes away until the offending plugin is identified.

If he is using an older version of AMX (pre 0.9.9) which doesn't
auto-reset the csstats.dat file, this behavior is exactly what would
happen if the file gets over ~700K in size.  Newer AMX versions reset
the stats by default at roughly 3500 players which is roughly the max
size the .dat file should be.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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