On 15/02/06, MOFCLAN.NET :: Bush <[EMAIL PROTECTED]> wrote: > Crouching POV -- Major problem: You crouch behind a box and it APPEARS on > your screen that you are 100% covered by the box, but yet your head sticks > out above the box? What kind of SHIT is that? 'What kind of SHIT is that?' fails miserably to convince me that that is a problem. You should be camping behind crates is all I can say.
> Bomb Defusing Bugs -- MAAAAAAAAAAJOR Problem: I cant count how many times > i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c > of some stupid pallet, chair or barrel. That is a sv_turbophysics related problem which I have already mentioned. > Not to mention the fact that you > click on the bomb to defuse and then sometimes you cant even get off the > bomb to shoot the guy that is about to rape you with an AK. I expect that is this design decision within the game, not a bug, which I happen to agree is a reasonable decision. > Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while > your sitting in the pit on long A is pretty retarded.. Can't say I've noticed this. > Items that Trap you in place -- Major Problem: Well documented and > complained about, along with INVISIBLE BOXES and "Humps" on stairs.. For > instance, rushing up the hall corridor on de_inferno heading to bombsite > A -- The first step throws you off makes you jump up in the air. Not noticed this either. Sorry. > Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core > 3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF > and AF OFF i get 50fps, what kind of SHIT is that? I can only take your word on this. > Maps are nothing like they use to be either.. many of them have been > completely re-worked and not optimized for clients or the SERVER! Since > militia's release i've refused to put this map in my cycle b/c of the > OVERWHELMING amount of resources that this map takes on my server. Dust2 > uses 50% LESS resources on my server than Militia -- But again its the SAME > engine, whats with THAT! I would agree that the new, HDR maps are much bulkier than the non-HDR maps, but that's not because they aren't as optimized, but because they utilise HDR and as a result look much prettier, for the price of bigger maps filesizes and performance. Of course, not everyone, myself being one, is willing to sacrifice performance to point of detriment for the sake of extra eye candy, but Valve have very kindly included the option to turn HDR off. > Perfect example of this is the favorites within the game not working. Yes, I'm equally fathomed by this bug, however thankfully there is a workaround, which you can find in a sticky on the SteamPowered forums. I suggest you have a look. On 15/02/06, Drew Hostetler <[EMAIL PROTECTED]> wrote: > Dan, you obviously don't play CS:S competitively. All the problems > that Whipser mentioned have a HUGE impact on the competitive CS:S > community, and this is why teams are sticking with 1.6. Once (or if > ever) the good 1.6 teams switch over, so will the majority of players. I will admit to that, however I still think the reasons I gave are more credible than 'because of a few minor bugs'. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

