ok before i begin i will admit i have been on the beer. Also this is
more from a players pov than an admins but dan YOUR A NOOB ffs all the
bugs you have denouced are major problems!!!!!!!!!!. For instance, today
alone in a 30minute play time i experience the map objects bug no less
than 5 TIMES!!!!!! on 1.6 it wouldn't happen at all. I do admit this
mainly because those objects aren't there (in 1.6) but still the source
objects don't interact with the player properly. Also i would like to
point out that the newest game to be released on steam use's the UNREAL
ENGINE. What does that say about the source engine???...... errr let me
think about it for one sec... THE SOURCE ENIGNE SUCKS MORE BALLS THAN MY
GRAN (and that's some balls let me tell you). Atm i feel that valve is
not listening to their players or gsp's as they are too focused on put
games out on the steam network. This will ultimately be valves downfall
as players will desert them as time goes on. For valve to suceed and
keep their name as the gamers development company they need to fix the
bugs in the source engine (and no it's not that they can't, they just
can't be arsed) and then they can think about adding features and new
stuff to it. IMO the worst thing valve did was to by the rights to the
major hl mods i.e. cs and dod. It should have been left to the original
developers to get it right b/c at the end of the day they WOULD have got
it right

Dan Stevens (IAmAI) wrote:

On 15/02/06, MOFCLAN.NET :: Bush <[EMAIL PROTECTED]> wrote:


Crouching POV -- Major problem: You crouch behind a box and it APPEARS on
your screen that you are 100% covered by the box, but yet your head sticks
out above the box? What kind of SHIT is that?


'What kind of SHIT is that?' fails miserably to convince me that that
is a problem. You should be camping behind crates is all I can say.



Bomb Defusing Bugs -- MAAAAAAAAAAJOR Problem: I cant count how many times
i've been in a match for CALopen or TWLopen and I cannot defuse a bomb b/c
of some stupid pallet, chair or barrel.


That is a sv_turbophysics related problem which I have already mentioned.



Not to mention the fact that you
click on the bomb to defuse and then sometimes you cant even get off the
bomb to shoot the guy that is about to rape you with an AK.


I expect that is this design decision within the game, not a bug,
which I happen to agree is a reasonable decision.



Sound Bugs -- MAJOR Problem: Hearing people run up short A on dust2 while
your sitting in the pit on long A is pretty retarded..


Can't say I've noticed this.



Items that Trap you in place -- Major Problem: Well documented and
complained about, along with INVISIBLE BOXES and "Humps" on stairs.. For
instance, rushing up the hall corridor on de_inferno heading to bombsite
A -- The first step throws you off makes you jump up in the air.


Not noticed this either. Sorry.



Poor FPS -- Even bigger problem than anything else. I have a AMD Dual Core
3800+ w/ an ATi x700 256mb PRO and 2gigs of ram, yet with HDR OFF, AA OFF
and AF OFF i get 50fps, what kind of SHIT is that?


I can only take your word on this.



Maps are nothing like they use to be either.. many of them have been
completely re-worked and not optimized for clients or the SERVER! Since
militia's release i've refused to put this map in my cycle b/c of the
OVERWHELMING amount of resources that this map takes on my server. Dust2
uses 50% LESS resources on my server than Militia -- But again its the SAME
engine, whats with THAT!


I would agree that the new, HDR maps are much bulkier than the non-HDR
maps, but that's not because they aren't as optimized, but because
they utilise HDR and as a result look much prettier, for the price of
bigger maps filesizes and performance. Of course, not everyone, myself
being one, is willing to sacrifice performance to point of detriment
for the sake of extra eye candy, but Valve have very kindly included
the option to turn HDR off.



Perfect example of this is the favorites within the game not working.


Yes, I'm equally fathomed by this bug, however thankfully there is a
workaround, which you can find in a sticky on the SteamPowered forums.
I suggest you have a look.

On 15/02/06, Drew Hostetler <[EMAIL PROTECTED]> wrote:


Dan, you obviously don't play CS:S competitively.  All the problems
that Whipser mentioned have a HUGE impact on the competitive CS:S
community, and this is why teams are sticking with 1.6.  Once (or if
ever) the good 1.6 teams switch over, so will the majority of players.


I will admit to that, however I still think the reasons I gave are
more credible than 'because of a few minor bugs'.

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