I think from my perspective, I was only interested in whether it was
possible. The way I see it, if I get 512 fps and there is a way to get
1000 fps, then I want to do it :)

If it's not technically possible, then I still don't have a problem as
512 fps will work fine.

My questions were more just for informational purposes, to see what was
possible and not possible.

I'm happy to settle for 512 fps :)

Regards,
Adam

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Thursday, 16 February 2006 01:00 AM
To: [email protected]
Subject: Re: [hlds] getting 1000fps on HLDS (about timers)

--
[ Picked text/plain from multipart/alternative ] A 2ms I/O delay is not
really something to get all that worked up about either. :)

On 2/16/06, Gary <[EMAIL PROTECTED]> wrote:
>
> Windows is -not- an realtime OS... you will never get a deterministic
> behavior to the way you want it. ACPI's default time quantum is crap,
> TSC is better but it doesn't work for SMP. So you have to decide which

> is better, ACPI with SMP and 512fps maximum, or TSC-like with single
> processor support and 1000fps maximum.
>
> Valve can't fix it because it's not broken (it's an OS/hardware issue
> with ACPI, alfred can tell you more about it) MS is generally terrible

> for their time quantum's and other things.
>
> At 08:01 AM 2/15/2006, Ilya Oboznyy wrote:
> >--
> >[ Picked text/plain from multipart/alternative ] I am looking for
> >patch wich will change it to (1000 / 1ms = 1000fps) or
> get
> >a specific ACPI driver, like ACPI PC but for SMP, or just ACPI
> >multiprocessor with 1000fps... I think Intel or Microsoft or Valve
> >can
> help
> >with solving this bug, or advanced programmer... Maybe its possible
> >to
> get
> >some DLL from ACPI PC wich changing timer and put them to
> >Multiprocessor driver... Yes i want 1000fps on Windows and with
> >normal performance of
> both
> >CPU's...
>
>
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>
--

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