You could attempt to write a DirectX overlay, but it would probably require some serious programming. Basically you'd need to detect sounds and make a visual overlay to display these visual clues. To avoid getting "busted" by VAC, you'd probably need to loop the audio output back into the audio input. However, I play with just music all the time, and while it does penalize you it's not quite as huge as you might expect.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson Sent: Saturday, February 18, 2006 1:17 AM To: [email protected] Subject: [hlds] RE: Closed Captioning (for those who aren't listening :^) At 10:44 PM 2/17/2006 -0600, you wrote: >What would be CC'd in a multiplayer game? Things like gunfire, the direction and volume thereof, perhaps some rustling sounds when a player jumps or reloads. Tell ya what, take off the headphones and try to play. You're completely visual. Now imagine playing that way against people with headphones, who can hear you moving. Suddenly hearing is a rather vital resource in-game. That's all I'm after here is giving my friends equal access to an FPS. >The bot's sayings are display w/ or w/o the CC. Sorry, I heard them but I didn't see them, hence I asked about server-side variables I might be missing. - Dan * Dan Sorenson DoD #1066 A.H.M.C. #35 [EMAIL PROTECTED] * * Vikings? There ain't no vikings here. Just us honest farmers. * * The town was burning, the villagers were dead. They didn't need * * those sheep anyway. That's our story and we're sticking to it. * _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

