You could attempt to write a DirectX overlay, but it would probably require
some serious programming.  Basically you'd need to detect sounds and make a
visual overlay to display these visual clues.  To avoid getting "busted" by
VAC, you'd probably need to loop the audio output back into the audio input.
However, I play with just music all the time, and while it does penalize you
it's not quite as huge as you might expect.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Sorenson
Sent: Saturday, February 18, 2006 1:17 AM
To: [email protected]
Subject: [hlds] RE: Closed Captioning (for those who aren't listening :^)

At 10:44 PM 2/17/2006 -0600, you wrote:
>What would be CC'd in a multiplayer game?

        Things like gunfire, the direction and volume thereof, perhaps some
rustling sounds when a player jumps or reloads.

        Tell ya what, take off the headphones and try to play.
You're completely visual.  Now imagine playing that way against people with
headphones, who can hear you moving.  Suddenly hearing is a rather vital
resource in-game.  That's all I'm after here is giving my friends equal
access to an FPS.

>The bot's sayings are display w/ or w/o the CC.

        Sorry, I heard them but I didn't see them, hence I asked about
server-side variables I might be missing.

                - Dan

* Dan Sorenson      DoD #1066      A.H.M.C. #35     [EMAIL PROTECTED] *
* Vikings?  There ain't no vikings here.  Just us honest farmers.   *
* The town was burning, the villagers were dead.  They didn't need  *
* those sheep anyway.  That's our story and we're sticking to it.   *


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