> ...like playing OVER a VPN tunnel

Well, that's like a seriously bad idea in the first place anyway :P

On 20/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> This is 100% true (I mean some weirdness in your connection could take CPU
> away from the game like playing OVER a VPN tunnel)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
> Sent: Monday, February 20, 2006 3:32 AM
> To: [email protected]
> Subject: Re: [hlds] Whining or true?
>
> > So think about, most of the Lag (or drop in FPS) in the game is caused
> > by internet by products, slow routers, busy routers and your local
> > connect setup in the first place.
> As far as I'm aware, this is strictly false. The raw frame rate (i.e.
> the number of _frames per second_), it determined entirely by non-network
> hardware (CPU, graphics adapter, memory, motherboard,
> etc.) and local configuration/state only. In other words, it is not affected
> by your network configuration whatsoever. However, of course, one's network
> connection does affect the overall performance, as in connection problems
> can cause visual anomalies (players warping, jittery movement, etc), but a
> player will notice that their measured frame rate (using 'net_graph 3' to
> view) does not vary.
>
> On 19/02/06, Dustin Tuft <[EMAIL PROTECTED]> wrote:
> > You guys can't truely belive that Valve bases all performance on a
> > single video test?
> >
> > There are so many varibales (Hardware, other software demands on your
> > hardware, networking), sure I can get a 30 second test on just about
> > any system to put out 60+ FPS (after shuting down just about every
> > service that is not required), but you have to look past the video
> > test. When you playing on internet based servers your FPS are effected
> > by many factors. For instance your ISP method of tranfer from you to
> > the internet (wireless or wired, T1,DSL or Cable). The distance
> > between players in a given server, when the server has to wait for
> > data before it can genrate the next frame so does your client.
> >
> > So think about, most of the Lag (or drop in FPS) in the game is caused
> > by internet by products, slow routers, busy routers and your local
> > connect setup in the first place. Then muplti that by the number of
> > players in the server (and lets not forget they have the same changle
> > as you do getting to a remote server) and boom you have uncontrolable
> > factors that cause poor output in the game.
> >
> > So until the world is running on door to door fiber networks I really
> > don't see any way Valve can fix a connection based problem.
> >
> > Dustin
> >
> > >From: "Dan Stevens (IAmAI)" <[EMAIL PROTECTED]>
> > >Reply-To: [email protected]
> > >To: [email protected], [email protected]
> > >Subject: Re: [hlds] Whining or true?
> > >Date: Sun, 19 Feb 2006 11:13:45 +0000
> > >
> > > > I think Valve is not sure whether the complaints are real or are
> > > > from whiners.  For example:  On the client side the "video test"
> > > > in CS:S gave me an average FPS of 110, and that data was sent to
> > > > Valve.  But in the real world my system would be unplayable at
> > > > times.  The FPS would drop when all the players were together
> > > > fighting.  So some would complain to Valve about the FPS but Valve
> > > > had it's data (from the "video test") telling them everyone was
> getting decent FPS'.
> > >
> > >Does anyone think that it might be possible to, via a mod, create a
> > >custom video test and hack it so sends frame rate report as if it had
> > >come the official video test. If everyone then used the custom video
> > >test, Valve may get a more 'accurate' survey of performance.
> > >
> > >I'm sending this question to coders list, as I'd guess they'd be more
> > >likely to know the answer. I hope that doesn't cause any technical
> > >inconveniences.
> > >
> > >On 19/02/06, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] I think you are
> > > > right, I mean the general opinion does matter and should
> > >be
> > > > considered by the ever churning valve machine but when it all
> > > > comes down
> > >to
> > > > it the fact is your dog is ugly. :)
> > > >
> > > >
> > > >
> > > >
> > > > On 2/18/06, DT <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > I think Valve is not sure whether the complaints are real or are
> > > > > from whiners.  For example:  On the client side the "video test"
> > > > > in CS:S
> > >gave
> > > > > me an average FPS of 110, and that data was sent to Valve.  But
> > > > > in the real world my system would be unplayable at times.  The
> > > > > FPS would drop when all the players were together fighting.  So
> > > > > some would complain
> > >to
> > > > > Valve about the FPS but Valve had it's data (from the "video
> > > > > test") telling them everyone was getting decent FPS'.  Also, I'm
> > > > > sure there
> > >was
> > > > > a lot of hackers crying to Valve saying they were just good
> > > > > players
> > >and
> > > > > got banned because of their skill.  So Valve took the opinion
> > > > > that
> > >there
> > > > > was not that many hacks out there and all complaining were just
> > > > > whiners.  I think that some of the info that Valve got was not
> > > > > real world experiences and when we complain that are not sure if
> > > > > it's legit or Whining.  So, I would suggest that when you see an
> > > > > e-mail that you have experienced then to let them know.  I
> > > > > understand how frustrating
> > >it
> > > > > can be.  I am personally extremely frustrated.  So, now I beat my
> dog.
> > > > > It's okay cause he's ugly and I think he likes it. ;)
> > > > >
> > > > >
> > > > > --
> > > > > No virus found in this outgoing message.
> > > > > Checked by AVG Free Edition.
> > > > > Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date:
> > >2/17/2006
> > > > >
> > > > >
> > > > > _______________________________________________
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> > > > --
> > > >
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> > >
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