Yes at our last lan we noticed the same thing, sending client info was Really! slow, apparantly just a dial up connection to the lan server box solved this issue.
On 4/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Hi, > > > > I've configured the standalone soure server for running on a LAN, when the > server is connected to the LAN and to the internet at the same time, clients > can connect very fast. > When the internet is disconnected from the LAN then the client connection > takes ages when they arrive at status "sending client info". > > I tried everything which can be found on the support pages of, but that > doesn't seem to help. > > Is there something that can be done? As it is cannot be related to the > server's capacity as the connections go smooth when there is an internet > connection available on the lan. > > Here is the batch content for starting the server: > ****************************************************************** > c: > cd "C:\Program Files\Valve\HLServer\" > start /high srcds.exe -port 27015 -console -game cstrike +maxplayers 8 +map > cs_italy > > > ****************************************************************** > > > > > > > Here is the server.cfg content: > **************************************************************************** > **************************************************************************** > ** > // server.cfg > // For Counter-Stirke copy to cstrike directory // For Counter-Strike: > Source copy to cstrike/cfg directory // More cvars can be found at: > <http://www.cstrike-planet.com/cvarlist> > http://www.cstrike-planet.com/cvarlist > > // hostname - Set the name of your server hostname "Lan-edities.be" > > // rcon_password - This allows you to control your server remotely, things > like changing maps, kick/ban clients, etc. > rcon_password "pwd4me" > > // mp_buytime <seconds> - The amount of time to allow purchasing > weapons/equipment on round start mp_buytime 0.45 > > // mp_startmoney <money> - Specify how much money players start off with > mp_startmoney 800 > > // mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45 > > // mp_timelimit <minutes> - How long each map should be played before > switching levels mp_timelimit 20 > > // mp_freezetime <seconds> - How long players are unable to move during > round starts mp_freezetime 3 > > // sv_cheats <0/1> - Whether to allow game cheat commands to be used by > clients. 0 = off | 1 = on //sv_cheats 0 > > // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is > allowed to transmit to clients sv_maxrate 0 > > > // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off > | 1 = on sv_pausable 1 > > // sv_contact <email/web address> Contact email for server admin sv_contact > "[EMAIL PROTECTED]" > > // sv_region <1-7> - The region of the world to report the server in. > // see this page for more codes: <http://www.cstrike-planet.com/cvarlist> > http://www.cstrike-planet.com/cvarlist > sv_region 3 > > mp_friendlyfire 1 > mp_footsteps 1 > mp_autoteambalance 1 > mp_forcecamera 1 > sv_allowdownload 1 > sv_allowupload 1 > sv_unlag 1 > mp_freezetime 3 > mp_roundtime 3 > mp_startmoney 800 > mp_limitteams 1 > sv_lan 1 > setmaster disable > sv_minrate 3500 > sv_minupdaterate 13 > sv_maxupdaterate 60 > > > > **************************************************************************** > **************************************************************************** > ** > > > > > > Is this a known fenomenon or can this be helped.? > > > > Thanks > > [IPOXYGEN] > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Biscuits _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

