Yes at our last lan we noticed the same thing, sending client info was
Really! slow, apparantly just a dial up connection to the lan server
box solved this issue.

On 4/2/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hi,
>
>
>
> I've configured the standalone soure server for running on a LAN, when the
> server is connected to the LAN and to the internet at the same time, clients
> can connect very fast.
> When the internet is disconnected from the LAN then the client connection
> takes ages when they arrive at status "sending client info".
>
> I tried everything which can be found on the support pages of, but that
> doesn't seem to help.
>
> Is there something that can be done? As it is cannot be related to the
> server's capacity as the connections go smooth when there is an internet
> connection available on the lan.
>
> Here is the batch content for starting the server:
> ******************************************************************
> c:
> cd "C:\Program Files\Valve\HLServer\"
> start /high srcds.exe -port 27015 -console -game cstrike +maxplayers 8 +map
> cs_italy
>
>
> ******************************************************************
>
>
>
>
>
>
> Here is the server.cfg content:
> ****************************************************************************
> ****************************************************************************
> **
> // server.cfg
> // For Counter-Stirke copy to cstrike directory // For Counter-Strike:
> Source copy to cstrike/cfg directory // More cvars can be found at:
> <http://www.cstrike-planet.com/cvarlist>
> http://www.cstrike-planet.com/cvarlist
>
> // hostname - Set the name of your server hostname "Lan-edities.be"
>
> // rcon_password - This allows you to control your server remotely, things
> like changing maps, kick/ban clients, etc.
> rcon_password "pwd4me"
>
> // mp_buytime <seconds> - The amount of time to allow purchasing
> weapons/equipment on round start mp_buytime 0.45
>
> // mp_startmoney <money> - Specify how much money players start off with
> mp_startmoney 800
>
> // mp_c4timer <seconds> - How long before the c4 explodes mp_c4timer 45
>
> // mp_timelimit <minutes> - How long each map should be played before
> switching levels mp_timelimit 20
>
> // mp_freezetime <seconds> - How long players are unable to move during
> round starts mp_freezetime 3
>
> // sv_cheats <0/1> - Whether to allow game cheat commands to be used by
> clients. 0 = off | 1 = on //sv_cheats 0
>
> // sv_maxrate <1000-25000> - The maximum bandwidth rate the server is
> allowed to transmit to clients sv_maxrate 0
>
>
> // sv_pausable <0/1> - Whether to allow clients to pause the server. 0 = off
> | 1 = on sv_pausable 1
>
> // sv_contact <email/web address> Contact email for server admin sv_contact
> "[EMAIL PROTECTED]"
>
> // sv_region <1-7> - The region of the world to report the server in.
> // see this page for more codes:  <http://www.cstrike-planet.com/cvarlist>
> http://www.cstrike-planet.com/cvarlist
> sv_region 3
>
> mp_friendlyfire 1
> mp_footsteps 1
> mp_autoteambalance 1
> mp_forcecamera 1
> sv_allowdownload 1
> sv_allowupload 1
> sv_unlag 1
> mp_freezetime 3
> mp_roundtime 3
> mp_startmoney 800
> mp_limitteams 1
> sv_lan 1
> setmaster disable
> sv_minrate 3500
> sv_minupdaterate 13
> sv_maxupdaterate 60
>
>
>
> ****************************************************************************
> ****************************************************************************
> **
>
>
>
>
>
> Is this a known fenomenon or can this be helped.?
>
>
>
> Thanks
>
> [IPOXYGEN]
>
> --
>
>
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--
Biscuits

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