-- [ Picked text/plain from multipart/alternative ] Pretty much everyone here or who hosts servers will have a relatively different solution to how they run/allocate servers and the problems that are likely to occur on them. CPU usage varies per map, on a map change, when a server restarts, other none game processes on the same box, and thats not touching on the issue of contention which many do (why they are so dirt cheap as they way overcontend, note: not accusing anyone here of doing). It _can_ be a very dynamic situation _for some_ when you have a large amount of servers on a machine which you can do with quad cores for example.
I'm not here to argue about the pros and cons of any methods, each admins make their own choices. Whilst I think there were some good constructive replies earlier with solutions to the problem, I think some recent ones weren't grasping that everyone has a different solution out there, and not every solution fits into a nice easy to package box that stays the same way for every second of 24*7, and those who assume theirs does in _some_ cases are probably wrong. On 4/11/06, Steven Hartland <[EMAIL PROTECTED]> wrote: > > Oh come on, this is not a simple thing to solve. If you think it is then > go start you own company, create some great games like Valve and > then support them as well and for as long as they have. Think you'll > find that not everything is quite a easy as you think it is. > > ----- Original Message ----- > From: "Dustin Tuft" <[EMAIL PROTECTED]> > > > > Well I guess it's just easer to sit on your thumb and wait for someone > else > > to all most fix the problem, so you still have you scape goat > > ***COUGHVALVECOUGH***... huh > > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone (023) 8024 3137 > or return the E.mail to [EMAIL PROTECTED] > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

