Well, as far as I understand, the server-side number of updates per second is an upper limit for the client, regardless of cl_updaterate on client side. Thus, given that cl_updaterate is higher or equal to sv_maxupdaterate, lowering sv_maxupdaterate would decrease amount of updates server calculated by server and pushed to the client effectively reducing consumed bandwidth.
By the way, found your wiki few weeks ago while searching the net for some netcode related issues. Unfortunately my issues are listed in remaining questions but still you've done great job by putting available pieces of information together. Bravo! Regards, Roman _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

