I see a number of problems with it just due to it being so new:

1. the player animations are a bit wacky (everyone looks like they are
running around looking at the ground),
2. Animations in the water appear to be too low, even going into the ground)
3. the speed is a little too fast for player motion (compared to HLDM)
4. hitbox registration is off
5. weapon response can be odd at times, sometimes slow, sometimes things
happen with no animation at all.
6. weapon damage is quite different frmo HLDM - some more tweaking needed
there.
7. deployed satchels don't appear to be destroyed when the player dies, on
several servers I visited there were hundreds of satchels all over the place
8. some weapon entities appear to be in the ground (at least on bounce)
9. several of the maps have fog controllers of some kind running, quite
different from HLDM (makes it hard to see over a distance)
10. on crossfire, the big guns were totally wacked out doing some sort of
funky chicken dance.

None of the servers I visited crashed and I was on for a few hours with lots
of players ... when I finally quit, I was twitching due to the unusually
fast player motions though (and I play HLDM normally!).

I was able to start a server ok, I only let it run for a bit though.

From what I can see in HLDM right now based on my server stats, there are
about 500 die-hard players and about 3000 occasional players.  HLDM is very
solid, very accurate and there are more then 2500 maps and about 2200 player
models to choose from.

There are not many HLDM servers though (averages about 250 but the count has
been slowly dropping) and way too many of them have nothing but bots on ...
not much fun to play.

Although HLDM:S is much better looking, it has months of work ahead of it to
get it tuned up and debugged.  It will also take some time for good maps to
appear ... personally, I can only take so much of the stock maps (even if
they do look better).

I suspect folks who only get EP1 (and probably have HL2) will be happy
playing HLDM:S or HL2DM but most of the HLDM die-hards would much rather
play HLDM and have the predictable play and their custom map assortment for
now.

Players with only HL2 have been playing HL2DM quite a bit (compared to
HLDM), I see about 1500 regular players perhaps 20,000 casual players and
there are typically 700 or more servers up.  I've had more then 20,000
players download dm_spookface now from just my 4-player server since it was
released ~10 months ago.

If I can find an HL1MP.FGD I'll convert a couple of my maps over so at least
there will be a little variety  to start with ...

qUiCkSiLvEr


----- Original Message -----
From: ooks
To: <[email protected]>
Sent: Thursday, May 04, 2006 10:58 AM
Subject: Re: [hlds] OT: Maps for HL1DM:SOURCE


I played a bit last night. I found the client to be fast, smooth, and
stable. Very very nice looking, Crossfire was awesome! OMG, even the
windows
had broken glass shards sticking out of the frame. But the server kept
crashing. I'll try to fire up a server this weekend and see how it works.

I'm guessing all the old mods will need to be redone from scratch? Is this
finally the end of OP4? Remember who told you first. Non source
multiplayer
games will be phased out, and eventually Valve will shut off the master
servers, just as they shut down WON. Source is the future.

OTOH, who will play this? How many will stay with HL1DM (not that there
are
that many people playing anymore anyhow). This looks very nice, but I'm
betting it will never become very popular. Few people play HL1 DM anymore.
I
hope I'm wrong, but my pessimistic side is winning out right now. Where is
HL1Dm:Source going to go? Where will the players come from? What is Valve
going to do to get people to play Source mods? Besides Counter-Shite, that
is?


----- Original Message -----
From: "Skul`Hamr" To: <[email protected]>
Sent: Thursday, May 04, 2006 10:10 AM
Subject: RE: [hlds] OT: Maps for HL1DM:SOURCE


I downloaded the HL2E1 "pre" files last night and along with it came
Half-Life Deathmatch: Source.  It seemed pretty buggy to me.  It took
several tries of loading to get it up without fragging the video.  Once
it
was up, it straightened out and looked great, but when I shut it down, it
hung and I had to Cntl-alt-del to get it down all the way.  Does that
every
time on my setup.

I tried to run a listen server and everything worked great except that we
started getting lag when only two or three people were playing on it.
Dunno
what that's about.

Anyhow, it's another nice gimme from Valve and when they get the bugs out
I'm guessing it will be popular.  I don't figure they intend to do away
with
Deathmatch Classic.  Remember, it's a salute to the people at id
software.

-Skul`Hamr




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