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Here is a list of what zblock blocks: (and no you can't change it)

What we block:
"cl_interp", "mat_loadtextures", "cl_cmdbackup", "cl_forwardspeed",
"cl_interpolate", "cl_sidespeed", "cl_soundemitter_flush",
"cl_soundscape_flush", "demo_recordcommands", "dsp_dist_min",
"dsp_dist_max", "fog_color", "fog_colorskybox", "fog_enable",
"fog_enableskybox", "fog_enable_water_fog", "fog_end", "fog_endskybox",
"fog_start", "fog_startskybox", "mat_filtertextures", "mat_depthbias_decal",
"mat_showlowresimage", "r_drawdetailprops", "r_lightmap", "r_lightinterp",
"r_rainalpha", "r_rainalphapow", "r_raindensity", "r_rainHack",
"r_rainlength", "r_rainprofile", "r_rainradius", "r_rainsidevel",
"r_rainsimulate", "r_rainspeed", "r_rainsplashpercentage", "r_rainwidth",
"snd_gain", "snd_refdb", "snd_refdist", "snd_gain_max",
"soundscape_fadetime"

This is from the creator (or co creator) in this post:
http://www.sourceforums.net/viewtopic.php?t=373#4641

So this wouldn't stop weapon scripts like are being discussed. I don't know
of any way you could block those. Isn't that how the game basically sets up
your controls?






On 5/12/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:
>
> Will Zblock work for HLDS:DOD?
>
>
>                Jason
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Matt Albiniak
> Sent: Friday, May 12, 2006 9:16 AM
> To: [email protected]
> Subject: Re: [hlds] Fast Weapon Scripts what to do?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> I'm under the impression zBlock MAX blocks illegal aliases (scripts).
> works for SRCDS. http://zblock.eurocss.net/
>
> personal preference aside, scripts are illegal in most competitive play.
> whether or not you decide to trickle those rules down to pub play is
> your decision. zBlock will provide control over that aspect, should you
> desire it.
>
>
> On 5/12/06, Doug Crabtree <[EMAIL PROTECTED]> wrote:
> >
> > I have to agree.  Scripting should be a server allowed item.  I would
> > always turn it off to keep people on the same level.  Using aliases to
>
> > gain an advantage is just an exploit IMHO.
> >
> > Doug Crabtree
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Pawel
> > Dabrowski
> > Sent: Friday, May 12, 2006 8:36 AM
> > To: [email protected]
> > Subject: RE: [hlds] Fast Weapon Scripts what to do?
> >
> > I tend to disagree. Firstly server admins should have the option to
> > disable them. This is especially needed if you play the game in a
> > competitive environment. The players on my servers play the game in a
> > very competitive manner and thus even a minor advantage can be deemed
> > as cheating by some.
> >
> > Regards
> > Pawel Dabrowski
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> --
> Matt Albiniak
> [EMAIL PROTECTED]
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
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