Good point however, I think to only workable solution (if your inclined to
block scripts at all, which I'm not) is to explicitly identify those scripts
you find offensive and block them on a script by script basis.

-----Original Message-----
From: Link Pankratz [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 5:33 PM
To: [email protected]
Subject: RE: [hlds] Fast Weapon Scripts what to do?


Wouldn't it make more sense to phrase more like; What scripts should be
explicitly allowed and then bock all others? Or is even that a coding
nightmare since most of the game functions on scripts?

Link

-----Original Message-----
From: Edward Luna [mailto:[EMAIL PROTECTED]
Sent: Friday, May 12, 2006 2:24 PM
To: '[email protected]'
Subject: RE: [hlds] Fast Weapon Scripts what to do?

I agree with that statement so long as you preface your comments with the
word "certain".  Certain scripts are disallowed, not all scripts.
Your keyboard mapping is a script... so are your weapons binds... the game
couldn't work without scripts.
In order to reasonably disallow scripts... by definition... you must be
specific as to the exact scripts you wish to disallow, or are you saying any
alias that does not come in a default config, is disallowed?
How could we define allowed scripts vs. disallowed scripts? I'll abide by
the majority opinion.


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