Hey,

I thought I would mention this now as there was a recent beta update to
SourceTV (
http://developer.valvesoftware.com/wiki/Source_Engine_Beta_Changelist )

Myself and others are wondering why the SourceTV implementation is so
different to HLTV?

Mainly, the SourceTV server needs to run on the same physical host (like
a sub-process is spawned?) when SourceTV is enabled for a particular game.

Why is this the case? This is not desirable, as you are now burdening
the 'match' server with 100's of spectators attempting to view the game,
which is running on the same physical host and resources.

Anyone else share these concerns?

Cheers,
Andrew

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