This appears to be coming from nodes.cpp (there are two subroutines there that can generate this) and would appear to have something to do with monsters and the nodes that they use to move around.
You might have a bad .nod file but the most likely problem is that whatever map you were running just isn't suited for multiplayer use ... DocRock's monster_bunker is a good example of a map that (although fun to play) can cause all sorts of server mayhem and crashes. ----- Original Message ----- From: "Ook" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, May 15, 2006 7:13 AM Subject: [hlds] queue is full error in console
So, I look at my server this morning. I see "queue is full" scrolling up display. This is a new one on me, anyone else ever see this?
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

