This appears to be coming from nodes.cpp (there are two subroutines there
that can generate this) and would appear to have something to do with
monsters and the nodes that they use to move around.

You might have a bad .nod file but the most likely problem is that whatever
map you were running just isn't suited for multiplayer use ... DocRock's
monster_bunker is a good example of a map that (although fun to play) can
cause all sorts of server mayhem and crashes.


----- Original Message -----
From: "Ook" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 15, 2006 7:13 AM
Subject: [hlds] queue is full error in console


So, I look at my server this morning. I see "queue is full" scrolling up
display. This is a new one on me, anyone else ever see this?



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