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So I take it that no one has made any thing like this? Who wants to start the 
project?

> Subject: RE: [hlds] New type of wall hack undected by vac?> From: [EMAIL 
> PROTECTED]> To: [email protected]> Date: Fri, 19 May 2006 09:07:44 
> +0930> > Sounds like you just volunteered to do the dev work Lduke ;)> > 
> Going back to Whispers suggestion - I have one question:> What about custom 
> weapon/player skins/models?> I use a series of custom skins for my guns 
> because I think the default> ones aren't as hi-res or detailed as some of the 
> ones out in the wild.> > Totally agree about blocking things like default 
> building textures, and> even player skins to a degree, however guns can't 
> really be exploited I> wouldn't have thought?> > Either way, some form of 
> customisable plugin like this would be mad.> > Regards,> Adam> > 
> -----Original Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL 
> PROTECTED] On Behalf Of LDuke> Sent: Friday, 19 May 2006 02:22 AM> To: 
> [email protected]> Subject: Re: [hlds] New type of wall hack 
> undected by vac?> > --> [ Picked text/plain from multipart/alternative ] 
> There is a function in> the SDK (ForceExactFile) that could be added to 
> certain materials using> a plugin; however, there is apparently a bug that 
> prevents it from> working on Linux servers. It thinks the files are different 
> when the> server is Linux and the client is Windows and won't let them 
> connect. It> could probably be adapted for Windows servers though.> > > > > 
> On 5/18/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:> >> > "Have a SRCDS 
> Option to force the use of Textures, Maps, Models,> > Sounds etc straight out 
> of the Clients GCF files"> >> > I've wanted this for a long time even in HL1. 
>  Anybody know of a way> > to do this or does valve have to code for it?> >> 
> >> > Jason> >> > -----Original Message-----> > From: [EMAIL PROTECTED]> > 
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper> > Sent: Thursday, May 18, 
> 2006 7:40 AM> > To: [email protected]> > Subject: Re: [hlds] New 
> type of wall hack undected by vac?> >> >> > --> > [ Picked text/plain from 
> multipart/alternative ] Have a SRCDS Option> > to force the use of Textures, 
> Maps, Models, Sounds etc straight out of> > > the Clients GCF files> >> > 
> Have VAC run a check against the GCF to ensure they have not been> > tampered 
> with> >> > If a program wants to try to trick VAC by reporting to VAC a 
> valid> > checksum for example, then that is another process that can be 
> added> > to the VAC cheat detection list> >> > Doing things this way keeps 
> the playing field level and will stop the> > people who cheat without using a 
> 3rd party program to do so> >> >> --> > 
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