-- [ Picked text/plain from multipart/alternative ] So I take it that no one has made any thing like this? Who wants to start the project?
> Subject: RE: [hlds] New type of wall hack undected by vac?> From: [EMAIL > PROTECTED]> To: [email protected]> Date: Fri, 19 May 2006 09:07:44 > +0930> > Sounds like you just volunteered to do the dev work Lduke ;)> > > Going back to Whispers suggestion - I have one question:> What about custom > weapon/player skins/models?> I use a series of custom skins for my guns > because I think the default> ones aren't as hi-res or detailed as some of the > ones out in the wild.> > Totally agree about blocking things like default > building textures, and> even player skins to a degree, however guns can't > really be exploited I> wouldn't have thought?> > Either way, some form of > customisable plugin like this would be mad.> > Regards,> Adam> > > -----Original Message-----> From: [EMAIL PROTECTED]> [mailto:[EMAIL > PROTECTED] On Behalf Of LDuke> Sent: Friday, 19 May 2006 02:22 AM> To: > [email protected]> Subject: Re: [hlds] New type of wall hack > undected by vac?> > --> [ Picked text/plain from multipart/alternative ] > There is a function in> the SDK (ForceExactFile) that could be added to > certain materials using> a plugin; however, there is apparently a bug that > prevents it from> working on Linux servers. It thinks the files are different > when the> server is Linux and the client is Windows and won't let them > connect. It> could probably be adapted for Windows servers though.> > > > > > On 5/18/06, Jason O. Washburn <[EMAIL PROTECTED]> wrote:> >> > "Have a SRCDS > Option to force the use of Textures, Maps, Models,> > Sounds etc straight out > of the Clients GCF files"> >> > I've wanted this for a long time even in HL1. > Anybody know of a way> > to do this or does valve have to code for it?> >> > >> > Jason> >> > -----Original Message-----> > From: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] On Behalf Of Whisper> > Sent: Thursday, May 18, > 2006 7:40 AM> > To: [email protected]> > Subject: Re: [hlds] New > type of wall hack undected by vac?> >> >> > --> > [ Picked text/plain from > multipart/alternative ] Have a SRCDS Option> > to force the use of Textures, > Maps, Models, Sounds etc straight out of> > > the Clients GCF files> >> > > Have VAC run a check against the GCF to ensure they have not been> > tampered > with> >> > If a program wants to try to trick VAC by reporting to VAC a > valid> > checksum for example, then that is another process that can be > added> > to the VAC cheat detection list> >> > Doing things this way keeps > the playing field level and will stop the> > people who cheat without using a > 3rd party program to do so> >> >> --> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > This e-mail has been > scanned for viruses by Hostworks Message Scanning> Services - powered by > MessageLabs. For further information contact> Hostworks on 1300 30 4848.> > > _______________________________________________> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

