Since these connections to the server are UDP, there is no reply at least on the network level. I'm not sure source even acks it got certain packets but instead of just transmits the location of everyone to the clients at it's specified tickrate. Your client figures out loss when your location isn't transmitted back to you properly. That's why you get warping with bad connection people, they don't send all their location packets on time. -----Original message----- From: "]FUSION[ Gray Death" [EMAIL PROTECTED] Date: Mon, 22 May 2006 09:18:25 -0400 To: [email protected] Subject: [hlds] Packet acknowledgment
> Hello everyone! > > How does the packet acknowledgment work? Does the server give a feedback > about that to the client? Are there extra acknowledgment packets or is > this information stored into the "normal" packets, that are comming > according to the cl_updaterate? Will just the last received packet > number be replied? > > I'm realy interessted in this, for example since I still don't know, how > exactly cl_cmdbackup or choke does work. Maybe this values don't base on > missing acknowledgment information, but on pure client side calculation > via packet size and the rate value? > > With kind regards, > ]FUSION[ Gray Death > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

