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[ Picked text/plain from multipart/alternative ]
There is also a source version of stripper2 available on the
sourcemod.netforums for editing the entities in source games.


On 5/25/06, Kevin Ottalini <[EMAIL PROTECTED]> wrote:
>
> The entire worldspawn (IE: entities) is owned by the Server.
>
> The Client only loads the map hull structure and textures locally, the
> worldspawn is always downloaded on the fly from what is actually running
> (in
> memory) on the server.
>
> The map hull (the physical map) is checksummed and what the client has
> must
> exactly match what the server is running.
>
> If the client has the BSP, when he connects to the server he will only see
> the entities that the server is running regardless of what the client's
> local BSP has in it.
>
> BSPs on the fast http server should always be the unmodified default
> version, never a ripent patched version.
>
> If the client already has the BSP (and any related content), he well never
> see any content on the fast http server.
>
> HOWEVER ...
> For HL1 Clients only, if a client does not have the BSP he will download
> it
> if available from the fast http server ("mapfilename.bsp") but ONLY if the
> client connects through the Steam Serverbrowser.
>
> There is a bug in all HL1 Clients where if the client uses the IN-GAME
> Serverbrowser to connect to a server (or connects direct in the
> commandline)
> then the client will download the BSP directly from the server regardless
> of
> the state of sv_downloadurl.
>
> This means that if you've running a patched BSP on your server then a
> client
> might be able to download it.
>
> Remember also that there is a lurking .ZTMP compressed version of the BSP
> on
> your server also that might contain either the patched or unpatched
> version
> of the BSP and if present, the client will download that first.
>
> NOTE: The server will NOT check to see if the BSP in the .ZTMP matches the
> current BSP so remember to always delete ZTMP files (or any of the related
> content .ZTMPs as well).   This is important for map makers who are
> testing
> beta versions of maps as well!
>
> In general, I never release patched BSPs without getting permission from
> the
> author since this can create chaos.  The exception to this is If there is
> an
> obvious flaw in the BSP (spawnpoints stuck in the ground for example) then
> I
> might take the time to fix it.
>
> A much better solution is to run Botsman's Stripper2 metamod tool which
> allows serverside on-the-fly patching of the BSP worldspawn without
> actually
> screwing around with the default BSP.
>
> Players and Server should always have the same physical (author
> released/distributed) BSP.
>
> qUiCkSiLvEr
>
>
> ----- Original Message -----
> From: "Ook"
> To: <[email protected]>
> Sent: Wednesday, May 24, 2006 9:36 PM
> Subject: [hlds] Entities and sv_downloadurl question
>
>
> > If i have a map and I modify the entities, and put the modified map on
> my
> > server, when someone connects they download only the modified entity
> list,
> > not the entire map(assuming they already have the map).
>
> > If I put the
> > modified map on my sv_downloadurl site, I do not believe this happens,
> ie
> > the client can't download just the entitiy list from the sv_downloadurl
> > site. So, the question - if I have a map with modified entities, do I
> have
> > to put it on both server and sv_download url site, or just the server?
> >
>
>
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