Looks like HL2DM only. Half-Life 2: Deathmatch Update Released June 14, 2006, 2:50 pm ยท Jason Ruymen Updates to the Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 2: Deathmatch * Players now respawn with a small amount of invincibility to prevent spawn camping * Weapon bindings can now be configured from the UI * Added a timeleft command * Added a mp_restartgame <time> command * Added a sv_report_client_settings command. If server logging is enabled, setting this server variable to 1 will log the cl_cmdrate command from the client's machine * Fixed an exploit with the shotgun reload * Fixed an exploit with the gravitygun being able to move objects very quickly * Fixed an exploit where certain players could hide and shoot from some objects * Fixed an exploit where players could move around very fast if they suicide with a box on their head http://www.steampowered.com/index.php?area=news&id=652 On 6/14/06, Darrel <[EMAIL PROTECTED]> wrote:
Wow, thanks for the heads up that this was being released... So far I've found that health kits and suit chargers on the ground don't pickup, they play the sound, but don't register. The chargers on the walls work. Of course it broke Manimod. Sigh, just thought I'd throw this out there, any bad effects with CSS or was this a HL2DM only update? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
-- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

