Hi,

Now I'm almost happy with my server :)

I want to add sounds to it and I've added the sound folder in my virtual
dir (does sv_downloadurl pertain to maps only?)
I've edited the soundlist.txt in my mani admin folder and all the sounds
there point to sound/subdir/filename.
I've also set mani_quakesounds (can't remember the cvar name exactly) to
1 and downloaded the quake sound pack from mani.

I have both the default sounds .wav and .mp3 files in the soundlist.txt
(mp3's are 128kbs and 44100hz)
I also added .wav and .mp3 in the MIME types in IIS.
When I connect to my server I don't download the sounds and they don't
come up in-game.

What's the problem?

Another thing is the MODT.txt file. I've added some text to it that is
bigger than the box and the scrollbar shows that there is more content
there but when I scroll down only the scrollbar moves (not the content).

Also, is it possible to have for example different gravity settings for
each map?

Thanks,
Valdimar Kristjánsson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>; _www.eleanetwork.com_
<http://www.eleanetwork.com/>

This communication is solely intended for the addressee, it may be
confidential and it is not for third party distribution.


Scott Tuttle wrote:
Well I use it on multiple servers and it gets server directory information
from a mysql database, based on the requested http://game.server.i.p .  I
will have to sanatize it a bit so that someone could use it by hardcoding
the game server path into it.

I will see what I can do this weekend.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of cbass
Sent: Friday, August 18, 2006 11:28 AM
To: [email protected]
Subject: RE: [hlds] Maps not downloading

Since your showing cool ASPX coding, you want to share?
-----Original message-----
From: "Scott Tuttle" [EMAIL PROTECTED]
Date: Fri, 18 Aug 2006 10:07:38 -0400
To: [email protected]
Subject: RE: [hlds] Maps not downloading


What I have is an aspx page in my download url

sv_downloadurl "http://game.server.i.p/?f=";

When the server gets a request

default.aspx?f=/maps/de_westwood.bsp for

example, I stream out the /maps/de_westwood.bsp from the game server
directory.  I limit the files that can be streamed by

coding the "approved

file types" in my aspx file.  For example, I allow
txt,bsp,wav,tga,mdl,wad,bz2,dem.  Any other requested file

like /server.cfg

would return a 404 error in the code.

I do not have to move any files.  Your server will not lag

if you have

enough bandwidth.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of

Dave Williams

Sent: Friday, August 18, 2006 2:53 AM
To: [email protected]
Subject: Re: [hlds] Maps not downloading

i personally think that it was moving the map foldet to

the virtual

directory. the true path to my sv_downloadurl folder is
http://www.noquestionsasked.co.uk/httpdocs/sv_downloadurl

but it shows

up on the internet as

http://www.noquestionsasked.co.uk/sv_downloadurl

(btw don't try and access it as i have turned off directory
listing. so
it will just error out on you).

i'm not too hot with iis. i get my webserver host to worry
about that. i
just thought i mention your setup now sounds similar to mine.

Valdimar Kristjansson wrote:

Hi Frazer,

As usual I'm amazed at the level of help.
Followed the instructions and voila, I'm up and running :)

There are a few things that could have been the cause of my

problems:

1. My MIME types weren't described as application

(don't know if it

matters)

2. I hadn't allowed scripts on the virtual directory

(it's off by

default)

3. I changed my sv_downloadurl to

http://myIP/MyVirtualDirectory/hl2mp

   It might be that the hl2mp directory within the

virtual directory

did the trick.
   I just put the maps folder in my  virtual directory.


This can thus be thought of as possible problems for

allowing downloads

with IIS :)


See Frazers guide below for the solution.

Valdimar Kristjansson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;

_www.eleanetwork.com_

<http://www.eleanetwork.com/>

This communication is solely intended for the

addressee, it may be

confidential and it is not for third party distribution.


Frazer wrote:

Select the web site you want share the directory on.

Usually, the

Default
Web Site is fine.

Press the "Add" button to create an IIS virtual

directory and alias

name.

Enter "svdl" for the Alias name.  Ensure Read access is

selected and

that
Scripts is selected for Application Permissions.

Press "OK" twice.

Open up the IIS Management console.

Select the new svdl virtual directory in the tree view

under Default Web

Site (or wherever you put it).  View the properties

for the virtual

directory.

Go to the Directory Security tab.  Press the Edit...

button in the

Authentication and access control section - and select

Enable anonymous

access.  Leave Integrated Windows Authentication

checked - no other

options
should be checked.  Press "OK"

Go to the HTTP Headers tab.  Press the MIME Types...

button.  Add the

following MIME types:

Extension:  .ain  MIME Type: application
Extension:   .bsp MIME Type: application
Extension:  .bz2 MIME Type: application   (this last one

for compressed

maps)

Not sure if it is necessary - but an IISRESET at this

stage eases the

nerves
of us paranoids.

Create the following sub-directory structure within your

svdl directory.

(assuming D:\svdl):

D:\svdl\dod\maps
D:\svdl\hl2mp\maps
etc...

This is largely a matter of preference - but whatever

structure and

convention you use, you need to be consistent with your

sv_download cvar

setting.

Assuming you use the above structure, place your game

maps in the

appropriate game map directory.  From this point

forward, I will

assume you
are working with hl2dm.  Your maps should all have the

extension .bsp

(or
bsp.bz2, if they are compressed with bzip2.  - recommended

- and yes,

you
must specify the entire "bsp.bz2").

Make sure you have files, with matching names, for all the

maps in your

rotation.

In the server.cfg file for your game, specify the

following two CVars:

sv_allowdownload "1"
sv_downloadurl "http://yourwebserver.woot/svdl/dod/";

<shamelessPlug>

        If you are using ogsWatcher, specify the following

CVar tags,

in the
<CVars> section of your game config:

              <CVar Name="sv_allowdownload" Value="1"  />
              <CVar Name="sv_downloadurl"
Value="http://yourwebserver.woot/svdl/dod/"; />

</shamelessPlug>

Start your game server in your preferred fashion.  Map

downloading

should be
working.

To test: changelevel your server to some custom map

that your game

client PC
does not have.  Connect and see if it downloads.

Hope this helps.


Frazer

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf

Of Valdimar

Kristjansson
Sent: Thursday, August 17, 2006 4:23 PM
To: [email protected]
Subject: Re: [hlds] Maps not downloading

I even tried adding .* to the MIME but no luck

Valdimar Kristjansson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;

_www.eleanetwork.com_

<http://www.eleanetwork.com/>

This communication is solely intended for the

addressee, it may be

confidential and it is not for third party distribution.


Valdimar Kristjansson wrote:


Thanks for the link Ian, but nothing in there is new to

me and it's

still not working.

I added .bsp , .ain and .bz2 to the MIME types in IIS

and now the

address works in IE/FF e.g.
http://www.eleanetwork.com/HLMaps/dm_agora.bsp but

the game still

refuses to connect.

This is the error I get:
Missing map Maps/dm_agora.bsp disconnected (why is it

referring to the

maps folder instead of HLmaps?)

It's strange though that when I try to connect the

progressbar moves

beyond the bsp file and stops on the .ain file.
Also all the ain files are 1 kb and all of them seem to

contain only

#, is that ok?

>From what I've been reading from the forums it seems

that this

sv_downloadurl isn't neccessary except for if you want to

download the

maps from somewhere else than your server. I have all of

the maps on

my server and this new address is on the same server

as the game

server. It doesn't even work to download them without the
sv_downloadurl so I'm wondering if this is still a port

problem. Could

it be that maps and such are sent through another

port than 27015?

I just tried disabling sv_allowdownload, sv_allowUpload and
sv_downloadurl and the progressbar still seems to start

the download

as before, although with the same consequences (the

progressbar label

also says it's downloading a bz2 file but I don't have

any of those).

Thanks,
Valdimar Kristjansson, CTO
00 (+354) 693 2062_
[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>;
_www.eleanetwork.com_ <http://www.eleanetwork.com/>

This communication is solely intended for the

addressee, it may be

confidential and it is not for third party distribution.


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