"I am intrigued with how it might transform the game from its usual
frag-fest..."

If you want to see a real frag fest... visit a busy (if you can find
one) hldm server.  I leave them with a head ache.  lol.

-----Original Message-----
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Friday, September 01, 2006 9:33 AM
To: [email protected]
Subject: [hlds] Controlling Spawn in DOD:S


I can't see an obvious way - but can anyone think of a means to prevent
a
player, who has been killed, from respawning in DOD:S for a period of
time?
I am trying to see it if is feasible to create game conditions whereby
"if
you are dead, you stay dead" until the round is won or the last man is
standing.  I am intrigued with how it might transform the game from its
usual frag-fest into more of an exercise in tactics.

If there are cvar or rcon commands that can accomplish this, then it
might
be possible to develop some kind of game manager that enforces this mode
of
play.

Any ideas?

Frazer




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