First, as the OP on this thread, I would like to explain my intent in
drawing attention to this:  simply to raise awareness and to have some idea
what to encourage our game admins to watch for during play.  I am sure that
those who want such hacks as these have no difficulty finding them.  Oh and
also...as was suggested in an earlier response - I don't think (last time I
checked) that I am some kind of list troll.  :o)

Second, I wonder to what extent Valve - or for that matter any online game
developer - can truly provide a defense against this crap.  The problem is
that game state is continuously transmitted to the client and all rendering
is under the control of the client.  While VAC can, to some extent, ensure
that the client executable is not tampered with, unfortunately, short of
some very intrusive and, frankly, unwelcome measures, its unlikely that a
complete defense is possible.  Perhaps something of a Bayesian or
statistical application which is not examining executables - but is watching
and measuring the behaviour of players to determine what is suspect and what
is not.  (e.g.  20 headshots within 5 minutes and never killed)  Then,
perhaps, some kind of selectable level of tolerance, to be applied by server
admins - much as spam tolerance levels are set today.

In any event, I just wanted to shine a light on it - because, in the absence
of a technical solution, knowledge and vigilance, on the part of the admin
community is the first and most effective line of defense. I certainly had
no intention of promoting this stuff, nor do I agree that discussing it is
useless.  The more people understand how they work - the more likely it will
be detected and dealt with.


Frazer


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to